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Comment Technology and 'the system' (Score 1) 612

Do you feel like technology has thus far failed it's idealistic goal to liberate the people from the oppression of the 'old system' ?

Instead of technology changing the system for the benefit of all, as was (and to some extent still is) the idealistic hope of hackers, we ended up with a system which regulates, dictates and controls technology for the benefit of the few ?

War on 'piracy', patents, privacy and personal information used and abused by corporations, governments, financial schemes, ... the list can go on and on.

Does it seem like instead of freeing the people, we (the hackers) have build great technology which ended up in the hands of the 'old system' and gave them powerful tools to exercise even more control and oppression ?

Comment Halfway there (Score 1) 144

A digital world is a place for your mind to 'live' in. We achieve this by making 'interfaces' to the digital reality, which are compatible with the user's senses - visual, auditory, touch. This way the brain is stimulated into 'believing' it and becomes part of the hardware-software machine.

Of course, we are about half way there - the next step is emulating the rest of the senses - smell, temperature as well as sensations - pain, pleasure, etc.
I guess all of this can be achieved with a computer-brain interface and I personally think I'll see this during my lifetime.

So yeah, there's room for invention, but I think we're getting closer and closer to perfection in many areas.

Comment Re:But, but, but,,, (Score 1) 352

People still have difficulty disconnecting the concept of information from physical carrier, that's why there's so much controversy on these subjects.

It does not matter how many copies of the file there are.

What matters (legally) is how many people consume the visual/audio data (material) contained in those files.

Think of a file as a pointer to material - there can be a million pointers, but just one material ;).

If you look at it in this way, there is no difference to lending your book to someone - your intent is not to lend the paper on which the book is printed, you share the information contained in it (passing the pointer around).

First Person Shooters (Games)

Open Source FPS Blood Frontier Releases Beta 2 113

An anonymous reader writes "The open source FPS Blood Frontier has now made their beta2 release. From the article: 'After many months of development, and massive amounts of input from the public, we are proud to present you with the new release of Blood Frontier, v0.85 (Beta 2). This new version totally redefines and improves the game in many ways, creating a whole new style that makes it almost nothing like its predecessor.'"
Graphics

DX11 Tested Against DX9 With Dirt 2 Demo 201

MojoKid writes "The PC demo for Codemasters' upcoming DirectX 11 racing title, Dirt 2, has just hit the web and is available for download. Dirt 2 is a highly-anticipated racing sim that also happens to feature leading-edge graphic effects. In addition to a DirectX 9 code path, Dirt 2 also utilizes a number of DirectX 11 features, like hardware-tessellated dynamic water, an animated crowd and dynamic cloth effects, in addition to DirectCompute 11-accelerated high-definition ambient occlusion (HADO), full floating-point high dynamic range (HDR) lighting, and full-screen resolution post processing. Performance-wise, DX11 didn't take its toll as much as you'd expect this early on in its adoption cycle." Bit-tech also took a look at the graphical differences, arriving at this conclusion: "You'd need a seriously keen eye and brown paper envelope full of cash from one of the creators of Dirt 2 to notice any real difference between textures in the two versions of DirectX."

Comment Maybe he's got a point (Score 1) 239

I see this idea is not popular here, but still...

If a dealer sells someone LSD and claims it's just a game (for the mind), then suing the seller wouldn't be that incredible. That, of course, if the experience is bad and leads to the person committing something under the influence or as a consequence of using the drug.

The altered states of consciousness, which the video games create, are quite immersive and can easily suck all the player's senses into the virtual world.

I have friends who are addicted to WOW and they have friends who are even more addicted (as in.. playing non-stop for months, losing jobs, ignoring health and hygiene, etc).

You could say that it was not Blizzard's intention to create a game as addictive as illegal drugs, but actually, it was :), otherwise they would lose the 'addictive dollar'.

They don't sell the 'substance', they sell the 'mental state generator', which releases the 'substance' in the gamer's brain, to which 'substance' the gamer can become addicted.

True for many other games, as well (like Counter Strike or other MMOGs).

So, although he's hardly going to win the case (which could mean disaster for Blizzard, because thousands others are going to sue), I think there are some valid points to consider in his case.

Should Servers be Mono-Process or Multithreaded? 96

An anonymous reader wonders: "How would you design the fastest possible Linux-based server application today? A few years ago, the thinking was that multi-threading was not the way to go — instead, high-performance servers used an event-driven, mono-process model (consider lighttpd and haproxy). However, things have changed. Today CPUs have dual cores, and over the next few years this is only likely to increase. Also, the 2.6 Linux kernel has made multi-threading much more efficient. So I'm wondering, does Slashdot think that modern high performance server software should be designed to be multi-threaded, or does it still make more sense to use an event driven, mono-process architecture, despite the advances in the Linux 2.6 threading and the arrival of multi-core CPUs?"

Porn Industry Trials Burnable DVDs 250

nukular writes "The LA Times has an article discussing porn giant Vivid following the likes of King Kong in allowing users to download and burn movies to DVD. Unlike in the Hollywood plan, these DVDs will be viewable on other DVD players." From the article: "Despite their obvious differences, adult and mainstream entertainment companies face similar pressures in the Internet age. Both are grappling with how to deliver content securely and reliably to devices in a variety of ways, whether it's prepackaged on DVD for TVs or sent wirelessly to cellphones. Both also want to capitalize on digital delivery methods but can't afford to undercut their retail partners: big-box stores such as Wal-Mart Stores Inc. for the major studios and mom-and-pop video shops for the porn producers. They also fear online piracy, which the music industry partly blames for its lackluster sales."

Delving into the Commercial P2P World 45

Anonymous Coward writes "PBS has an interesting look at the emerging commercialized P2P networks brought to light by Cringely. With the news of Sky's default bundling of commercial P2P applications in its broadband software, many users seemed to be against the idea of getting nothing from providing Sky with their upstream bandwidth for free. Meanwhile, PeerImpact, seems to be rewarding users for their P2P system through PeerCash, and GridNetworks is building an system called PeerReward."

Skype 5-way Calling Limit Cracked 427

BobPaul writes "It turns out when Skype limited 10 way calling to Intel Processors only it really was arbitrary! Maxxus has a patched version of Skype that allows 10-way calling regardless of the processor installed. There's also info about the patch: "The patch is the result of two phases: code analysis and design of the patch. The code analysis, or reverse engineering, reveals the relevant code block, which overrides Skype's limitation for Intel's dual-core CPUs. The patch design isolates the minimal set of instructions that need to be modified to cancel this limitation." Windows only so far."

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