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EU

Japan Goes Public With Brexit Demands, Says Data Flow Deals Must Be Protected (arstechnica.com) 315

Kelly Fiveash, writing for ArsTechnica:UK Prime minister Theresa May said at the weekend that she wanted to take her time to secure the best trade deals for a post-Brexit Britain, and reiterated -- in her trademark vague terms -- that the so-called Article 50 won't be triggered this year. But political pressure from governments as far away as Japan continues to mount. On Sunday, in a bold move, the Japanese government published a 15-page memo setting out a number of demands it wants the UK to adhere to, once it leaves the European Union. It underscored that Britain faces a torrid time of negotiations -- not just with member states in the EU, but further afield, too. Japan, which has close economic ties with the UK, listed its demands based on requests from businesses in the country. It said; "It is of great importance that the UK and the EU maintain market integrity and remain attractive destinations for businesses where free trade, unfettered investment, and smooth financial transactions are ensured." It's brutal stuff from Japan, and could well lead to other countries making similarly robust demands. On tech specifically, the Japanese government called on the UK and EU, post-Brexit, to maintain cloud agreements between businesses at an international level, by safeguarding the "free transfer of data."
Classic Games (Games)

The Rise and Fall of Graphic Adventure Games 134

The Opposable Thumbs blog has a detailed retrospective on almost three decades of history in the graphic adventure genre. While this type of game has fallen from favor in recent times, many classic titles made indelible marks on the memories and preferences of an entire generation of gamers. If you played video games in the '80s and '90s, you'll probably see something you recognize. Quoting: "In its sometimes-turbulent thirty-year history, the graphic-adventure genre has driven technology adoption, ridden at both the crest and trough of the graphics and audio waves, touched the lives of millions of people, and shaped the rise (and, in some cases, fall) of several big-name people and companies in the gaming industry. It's a genre that has often been held back by its own insularity, suffering from an unwillingness to adapt to changing market conditions or to further push the boundaries of interactivity. Adventure games certainly did these things, but the efforts to truly innovate seemed to peak in the mid-'90s, before rapidly falling off—with only a few exceptions. The improving fortunes of adventure game developers in recent years may at least in part be attributable to their efforts to innovate—Telltale with the episodic structure, Quantic Dream with a new control system (for better or worse), and Japanese developers such as Cing with Nintendo DS titles that introduce elements from visual novels.

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