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Comment Blog debate is good (Score 1) 136

Actually, if you read a few history of science books what you'll see is that a lot of what we call "the scientific method" came out of arguments just like this. If you look at organizations such as The Royal Society in London in the 1600s they started out as glorified debate clubs arguing the new ideas of the day. Do you want to convince others you are right and win the debate? Better show evidence. Even better, show evidence that they can replicate for themselves. From this came the notion of more formal evidence which later evolved into "the scientific method". Optimistically, widened public debate via blogs might be the best thing that could happen to science, leading to more rigor on how best to validate and confirm new ideas.

Comment Re:Cambrian Explosion (Score 1) 272

1. If you read the article they do actually discuss events like the Cambrian Explosion (punctuated equilibrium). On p. 5 they point out that:
    a. Many of these "explosions" came from existing species expanding into available niches and exploiting existing gene expression plasticity which does not necessarily increase complexity.
    b. There is no reason to think that we don't see significant complexity growth during "stable" periods where there is a large pool of living organisms which can evolve and share new genes.

2. Also, it is worth noting that even if there are periods where genetic change is slower or faster, if this change is stable on AVERAGE over billions of years then this approach may still give correct results.

So, yes, they did consider events like the Cambrian Explosion and I don't think their theory is invalidated by such events.

Comment Re:Why do you want to work for others all your lif (Score 2) 586

In fact you can quantify the effect that the rich tend to stay rich in the US and the poor are stuck in poverty using something called the "intergenerational mobility index". Basically, the US is one of the worst countries in this regard and it has gotten that way mostly over the last few decades. Here is a summary from "The Price of Inequality," by J. Stiglitz, p. 18.

"It is at the bottom and the top where the United States performs especially badly: those at the bottom have a good chance of staying there, as do those at the top, and much more so than in other countries. With full equality of opportunity, 20 percent of those in the bottom fifth would see their childen in the bottom fifth. Denmark almost achieves that - 25% are stuck there. Britain, supposedly notorious for its class divisions, does only a little worse (30%). That means they have a 70% chance of moving up. The chances of moving up in America, though, are markedly smaller (only 58% of the children born to the bottom group make it out)."

Data on these claims:
"Some 62% of the children of those in the top quintile wind up in the top 40%"
from "Getting Ahead or Losing Ground: Economic Mobility in America:" http://www.brookings.edu/research/reports/2008/02/economic-mobility-sawhill

Comment Re:More like "C with Classes" (Score 1) 406

Why do you say that thread synchronization doesn't work with exceptions? Seems to me that this isn't that much different than database transactions. Grab the mutexes you need, perform the operations, commit on success, rollback / go to known state on failure. Release / destruct mutexes at end of transaction. Just like with normal exception programming the main point is to check that exceptions go to a known state.

Comment Great Sky River (Score 1) 1365

I'll put in a vote for "Great Sky River" by Gregory Benford. This was a nebula award nominee I picked up about 10 years ago and gave me nightmares ever since. The background is a small group of humans on a planet which has gone "mech". To try and survive, they have increasingly replaced their bodies with robot parts. It's not enough: the machines are faster, smarter, and their motivations largely incomprehensible as they hunt the survivors down. Eventually, they come to understand part of the reason they are being hunted, cut to pieces, and brain dumped. It's not because humans even matter anymore, they are shown the museum full of deconstructed and "reinterpreted" human components they are to become a part of. This was a very believable "hard sci-fi" novel which laid out a quite convincing and bleak possible future.
Social Networks

The New Reality of Gaming 122

Hugh Pickens writes "Video games used to be about fighting aliens and rescuing princesses, writes Rohin Dharmakumar in Forbes, but the most popular games today have you tilling your farm, hiring waiting staff and devising menus for your restaurant or taking your pets out for walks while maintaining cordial relations with the neighbors. 'Reality, it would seem, is the new escapism.' Video games of the pre-social network era were mostly played by boys or young men but 'now the core audience of social network games are girls and young women,' says Alok Kejriwal, founder and CEO of games2win, an online gaming company. The tipping point in the US came in 2008 when women outnumbered men on the Internet. Combined with millions of parents and grandparents who're new to the Internet, the traditional face of the gamer is changing from that of a 25-year-old male to a band stretching from 16 to 40 years comprising men and women in almost equal numbers, says Sebastien de Halleux, one of the co-founders of Playfish, who predicts that someone is going to create a social game very shortly that pulls in a billion dollars a year. Gaming for this new set of players is less about breathtaking graphics, pulsating sound or edge-of-the-seat action and more about strengthening existing real world relations through frequent casual gaming. 'Think of these games as a sandbox where everybody has the same tools, yet everyone achieves different results,' says de Halleux."
First Person Shooters (Games)

Gamer Plays Doom For the First Time 362

sfraggle writes "Kotaku has an interesting review of Doom (the original!) by Stephen Totilo, a gamer and FPS player who, until a few days ago, had gone through the game's 17-year history without playing it. He describes some of his first impressions, the surprises that he encountered, and how the game compares to modern FPSes. Quoting: 'Virtual shotgun armed, I was finally going to play Doom for real. A second later, I understood the allure the video game weapon has had. In Doom the shotgun feels mighty, at least partially I believe because they make first-timers like me wait for it. The creators make us sweat until we have it in hand. But once we have the shotgun, its big shots and its slow, fetishized reload are the floored-accelerator-pedal stuff of macho fantasy. The shotgun is, in all senses, instant puberty, which is to say, delicately, that to obtain it is to have the assumed added potency that a boy believes a man possesses vis a vis a world on which he'd like to have some impact. The shotgun is the punch in the face the once-scrawny boy on the beach gives the bully when he returns a muscled linebacker.'"
The Almighty Buck

EVE Player Loses $1,200 Worth of Game Time In-Game 620

An anonymous reader writes "Massively.com has reported that an EVE Online player recently lost over $1,200 worth of in-game items during a pirate attack. The player in question was carrying 74 PLEX in their ship's cargo hold — in-game 'Pilot's License Extensions' that award 30 days of EVE Online time when used on your account. When the ship was blown up by another player, all 74 PLEX were destroyed in the resulting blast, costing $1,200 worth of damage, or over 6 years of EVE subscription time, however you prefer to count it. Ow."
United States

One Year Later, USPS Looks Into Gamefly Complaint 183

Last April, we discussed news that video game rental service GameFly had complained to the USPS that a large quantity of their game discs were broken in transit, accusing the postal service of giving preferential treatment to more traditional DVD rental companies like Netflix. Now, just over a year later, an anonymous reader sends word that the USPS has responded with a detailed inquiry into GameFly's situation (PDF). The inquiry's 46 questions (many of which are multi-part) cover just about everything you could imagine concerning GameFly's distribution methods. Most of them are simple, yet painstaking, in a way only government agencies can manage. Here are a few of them: "What threshold does GameFly consider to be an acceptable loss/theft rate? Please provide the research that determined this rate. ... What is the transportation cost incurred by GameFly to transport its mail from each GameFly distribution center to the postal facility used by that distribution center? ... Please describe the total cost that GameFly would incur if it expanded its distribution network to sixty or one hundred twenty locations. In your answer, please itemize costs separately. ... Does the age of a gaming DVD or the number of times played have more effect on the average life cycle of a gaming DVD?"
Role Playing (Games)

The Gamebook Writers Who Nearly Invented the MMO 72

mr_sifter writes "In the 1980s, gamebooks were all the rage, and most geeks have read through a Fighting Fantasy novel or two. You might even have heard of Fabled Lands, arguably the most ambitious gamebooks ever — it was planned as a series of 12 books, each representing a different area of the world, and players could roam freely from book to book. It was completely non-linear, and unless you died, there was no way to finish. In 1996, the authors, Dave Morris and Jamie Thompson, hooked up with game developer Eidos and started work on what would have been a ground-breaking computer game version of their books — an MMO, in other words. Unfortunately, development hell awaited. This article tells the story of the game that could have been WoW before Warcraft."
Image

Son Sues Mother Over Facebook Posts 428

Most kids hate having their parents join in on a discussion on Facebook, but one 16-year-old in Arkansas hates it so much he has filed suit against his mother, charging her with harassment. From the article: "An Arkadelphia mother is charged with harassment for making entries on her son's Facebook page. Denise New's 16-year-old son filed charges against her last month and requested a no-contact order after he claims she posted slanderous entries about him on the social networking site. New says she was just trying to monitor what he was posting." Seems like he could just unfriend her.
The Military

Navy Wants Cyber Weapons That Shoot Data Beams 123

ectotherm writes "By 2018, the US Navy hopes to equip its fighter jets with the ability to shoot data streams containing 'specialized waveforms and algorithms,' useful in an electronic attack or cyber-invasion. A few non-classified details here."
Medicine

PARC Builds iPod-Sized HIV Detector 93

MikeChino writes "Right now it's difficult, if not impossible, to quickly detect HIV in patients living in impoverished countries. That may all change soon, though — researchers at a California outfit called the Palo Alto Research Center have built an iPod-sized handheld device that can provide an immune check-up in under 10 minutes — all with a prick of the finger. With millions of people around the world without access to a full-size laboratory, PARC's device could revolutionize the detection and treatment of HIV."
Programming

Simpler "Hello World" Demonstrated In C 582

An anonymous reader writes "Wondering where all that bloat comes from, causing even the classic 'Hello world' to weigh in at 11 KB? An MIT programmer decided to make a Linux C program so simple, she could explain every byte of the assembly. She found that gcc was including libc even when you don't ask for it. The blog shows how to compile a much simpler 'Hello world,' using no libraries at all. This takes me back to the days of programming bare-metal on DOS!"
Games

8-Year Fan-Made Game Project Shut Down By Activision 265

An anonymous reader writes "Activision, after acquiring Vivendi, became the new copyright holder of the classic King's Quest series of adventure game. They have now issued a cease and desist order to a team which has worked for eight years on a fan-made project initially dubbed a sequel to the last official installment, King's Quest 8. This stands against the fact that Vivendi granted a non-commercial license to the team, subject to Vivendi's approval of the game after submission. After the acquisition, key team members had indicated on the game's forums (now stripped of their original content by order of Activision) that Activision had given the indication that it intended to keep its current fan-game licenses, but was not interested in issuing new ones."

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