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Comment Re:Not that expensive (Score 1) 248

cameras and facial recognition software in a freaking TV? and some kind of network phone home system that bypasses my network key? what kind of witchcraft is this? (and who would pay for such things?) the camera would be defeated by a small strip of electrical tape. i don't want anyone spying on me of my family in their skivvies, after all. and i think "smart TVs" are going the way of the 3D television (which are all but dead) because they use proprietary firmware and apps that are outdated pretty nearly the second you open the box (i know this from experience). The replacements (Roku, FireTV, Chromecast, whatever...) survivors will be dictated by whoever DOESN"T incorporate a "phone-home" network that reports on the number of people sitting in your living room.

Comment this is BS (Score 1) 372

this isn't "super cheap" this is inflated ABOVE the former regular prices as far as i can tell. Most of the sources I've found show that the previous (already inflated for profit) cost of epipens was $100 for two. So this represents a 10% increase in cost. Most of those same sources show that the actual cost to make them is a few dollars, so the cost of epipens in general is inflated hundreds of percent. you're contributing to the lies, OP

Comment Dead wrong (Score 1) 710

The majority of engineers value getting the job done and extra pay, not merely working longer hours. The companies that employ them often egregiously take advantage of these particular aspect of the work ethic and draw them into working longer hours to the point that it becomes commonplace. This is a big reason for the current trend towards wholesale contract workforces. and there is an ebb and flow to it that will reverse soon enough. companies will realize that they're paying the contract workforce much higher then they would directs and they're not all that much more disposable because it now takes up 75-80% of their total headcount. So they'll try to pull in more to directs at lower rates, arguably more perks and the illusion of increased stability. If you've been talking into believing that simply working a longer day is at the heart of a strong work ethic, you're clearly not thinking for yourself. and, with that, you're probably not truly an engineer (applies hard sciences vs. "sales engineer", "social media engineer" or any of the drivel). I still remember a remark one of my professors made about an intrinsic characteristic of engineers: we're lazy. we're always trying to find simpler, better ways to do mundane, time consuming tasks LONG TERM and we're willing to put in 100 hours now if we anticipate it saving us and a million other people 1000 hours of work down the road. benefits always have to outweigh the risks and costs.

Comment Re:Yeah, no... (Score 1) 323

Actually, I would argue that it will be considerably easier to bio-engineer unicorns before, highly improbable bioprinting function. And even if you were able to "print" living, functioning beings with immediate, intact knowledge so they could be productive starting on day 1.....why in the hell would you make them HUMAN? We're fragile, ephemeral, generally quite stupid and inefficient.

Comment make them depend on it (Score 1) 366

well, I think a relatively straightforward approach would be to have them tag-team assignments. not the resource you're talking about, but individual subroutines/functions. if you can afford the individuals' downtime, have them rewrite the code from scratch. have pairs work on one subroutine, but not simultaneously. half way through the initial writing phase, force them to hand off to their partner without the benefit of a handoff or status briefing. when they realize that they're taking more time to interpret the code than to finish it because it has obscure variables or function calls or zero commenting, they'll start doing it on their own. it would speed up the process if you made inputs from the individual coders fold into an annual review.

Comment Re:Field dependent requirement (Score 1) 1086

in programming, integrals are calculated using the rough form of an integral. that is, the solution to an integral is the sum of f(x) dx. typically, you evaluate the function at x in a DO/WHILE/FOR loop in a function or subroutine and pass the value back to main to add to the previous delta value. since integrals are done over a range (or ranges, with double integrals), you just create a loop with the appropriate beginning and ending indices or the appropriate number of iterations and you only have to figure out how to code the equation once. programming in such a way is often done concurrently with studying beginning calculus. really once you understand limits, sums, and series, you're pretty much good to go. But you have to understand them first to know what they're telling you and, ultimately, what you're looking for. I can't speak for game programming exactly, since you can really arbitrarily define rules in any game world, but games are looking more and more like technical simulations with the incorporation of PhysX and Havok, and the more something in a 3D game responds the way you would expect it to in real life (like the trajectory of a bullet, including gravitational, wind effects, deceleration, elapsed time, etc.), the deeper the immersion. For that you need not just math, but physics with advanced math. for the record, fortran is much better for number crunching than C/C++. and use of float variables, even double precision ones, is not strange.

Comment Re:Worcester Polytechnic Institute (Score 1) 283

you're delusional. WPI is NOT right beneath MIT in terms of "highly regarded schools". On top of that, it would be out-of-state tuition for him. OP, take a look at this list and pick the best compromise between cost/rank. Looks like you're going to be paying high tuition if you pick off that list, but there are reasons that colleges make those lists. And, more than the people you go to school with, the school's name on your degree will help with your career. Well....maybe. I got my degree from UT Austin (#8 on the list above), and got a job at NASA after graduation. I got it through connections, so those are important, but not "sell yourself into slavery for life because of student loans" important. Engineering is different from most other careers; engineers are largely pragmatic, skeptical and antisocial. So, the rules of thumb that apply to things like business and marketing and other no-value-added careers don't tend to apply. Now onto the more editorial portion of my reply. You might want to consider going ME instead of ASE, because the degree itself (assuming you only want undergrad) could be a limiting factor on your career. Aerospace is one of the most volatile career fields to get into. It's blown by every wind of political change you can imagine, and, in the private sector, everything is so highly marginalized that the top companies usually resort to massive layoffs in order to make their bottom lines look better when projects start getting into cost overruns. If you'd like, I can continue this more later, after dinner.

Comment there's already something superior to this (Score 1) 108

saw a video from a tradeshow (thought it was CES, but can't find the video right off the bat) about two years ago of a transparent overlay for any media screen. the demo showed a VERY rigged version of the product over an iphone and coupled to a multimeter displaying its active voltage as the reporter checking it out moved it with respect to a light source. and it was completely transparent. does anyone remember this??

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