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Comment Re:Why not Commodore 65 (Score 1) 330

Well I had C128, and Amiga 500 & 1200... As a coder and composer, I can guarantee, I'm much more creative with hardware limitations.

And if I look at the platforms: C64 was a bit to restricted, and A500 had far to much to offer. I enjoyed using exploits on C64 to achieve the unimaginable (here are a few tricks I'm talking about: http://en.wikipedia.org/wiki/Commodore_64_demos). But Amiga had much more processing power, everything could be done with planar graphics - where's the fun in that?

Not to mention the SID, love the sound of it - and sampled music just can't replace the analogue synths.

You've mentioned C128 ... C65 would be a successor to it. But if you ask me, C128 was a total fail, not to mention the damn overheating problems...

But you're right, C65 was discontinued because of the Amiga - it was cheaper and faster...

Ps: I mentioned the C65 because, if Commodore is really making the C64 (x86) PC, they should rather finish the C65 project.

Comment Why not Commodore 65 (Score 1) 330

Oh, how I wish CBM would release the C65 in the nineties. I grew up with C64, and I know every corner of its hardware and the limitations. C65 would be a right balance between A500 and C64. I wonder what kind of games would be developed for it, and imagine the demoscene, if C65 existed! http://en.wikipedia.org/wiki/Commodore_65

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