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Amazon Reviewers Take on the Classics 272

Not everyone is a fan of great literature. In particular, reviewers on Amazon can be quite critical of some of the best loved classics. Jeanette DeMain takes a look at some of the most hated famous books according to some short tempered reviewers. One of my favorites is the review of Charlotte's Web which reads in part, "Absolutely pointless book to read. I felt no feelings towards any of the characters. I really didn't care that Wilbur won first prize. And how in the world does a pig and a spider become friends? It's beyond me. The back of a cereal box has more excitement than this book. I was forced to read it at least five times and have found it grueling. Even as a child I found the plot very far-fetched. It is because of this horrid book that I eat sausage every morning and tell my dad to kill every spider I see ..."

Comment Re:So why the attention? (Score 1) 455

It's not that stupid imo. With pre-processor and other compile time trickery you can get a big kernel or a small kernel. But you still have the footprint of a massive codebase.

If reliability is your goal, how do you go about regression testing all of the possible combinations that may or may not have been chosen at compile time?

I think this is only going to get worse with multi-core cpu advancement. A monolithic kernel is destined to be a giant pita.

Games

Claims of Apple Games Just PR Fluff? 210

GameSetWatch is running an editorial written by Alex Handy, the former editor of Game Developer magazine and a well respected figure in the games journalism business. Today he's discussing the recent show of support from EA and id Software for the Apple platform, essentially saying that he doesn't think much of it because it's all been said before. "We've been here before. I've been here before. Waaaaaaaay back in 1999, id was right there at MacWorld, with Carmack talking about how rad the OS was, and demanding that a multi-button mouse arrive. And this was Mac OS 9! People applauded. Those, like myself, who covered the Macintosh gaming world for a living saw a bright future ahead. EA wasn't there, but Activision was, and Aspyr was bringing Madden to the Mac anyway. MacSoft was bringing Unreal Tournament over, and StarCraft was still on the Mac, and still kicking ass. And then, nothing happened. There was a little while there when Mac game companies were expanding, and the best PC to Mac game porting house, Westlake Interactive, was barely able to keep up with all the demand for its services ... By 2001, the brief flash that was the Mac game boom was gone."

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