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Networking

Best Tools For Network Inventory Management? 251

jra writes "Once every month or so, people ask here about backups, network management, and so on, but one topic I don't see come up too often is network inventory management — machines, serial numbers, license keys, user assignments, IP addresses, and the like. This level of tracking is starting to get out of hand in my facility as we approach 100 workstations and 40 servers, and I'm looking for something to automate it. I'm using RT (because I'm not a good enough Web coder to replace it, not because I especially like it) and Nagios 3. I've looked at Asset Tracker, but it seems too much like a toolkit for building things to do the job, and I don't want my ticket tracking users to have to be hackers (having to specify a URL for an asset is too hackish for my crew). I'd prefer something standalone, so I don't have to dump RT or Nagios, but if something sufficiently good looking comes by, I'd consider it. I'd like to be able to hack a bit here and there, if I must. Perl and Python, along with C, are the preferred implementation languages; least favorite is Java. Anyone care to share their firsthand experiences with this topic, and what tools they use (or built) to deal with it? "
PC Games (Games)

Submission + - Experimental Video Game Evolves Its Own Content (ucf.edu)

Ken Stanley writes: "Just as interest in user-generated content in video games is heating up, a team of researchers at the University of Central Florida has released an experimental multiplayer game in which content items compete with each other in an evolutionary arms race to satisfy the players. As a result, particle system-based weapons, which are the evolving class of content, continually invent their own new behaviors based on what users liked in the past. Does the resulting experience in this game, called Galactic Arms Race, suggest that evolutionary algorithms may be the key to automated content generation in future multiplayer gaming and MMOs?"

Comment Re:Very cool (Score 1) 7

Apologies JWSmythe, I see now that the images in the youtube clip are all available in the BBC arcticle . . . As for the piece itself, it would seem to be a kind of negative Trompe-l'Oeil. Where Trompe-l'Oeil is the effect of using paint to render the appearance of a 3D entity, this effect uses paint to render the disappearance of a 3D entity. I share your desire to see a this intriguing concept in person.

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