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PlayStation (Games)

Hands-on With the PSP Go 73

ANkleStrong writes "Sony Corp unveiled on Tuesday a smaller, lighter PlayStation handheld game device called the PSP Go, in a race to catch rival Nintendo in an intensely competitive mobile games arena." E3 attendees were able to take the new Sony handheld for a test drive, and more pictures and videos are now available. It's set to be released on October 1st, and will retail for $249. A new Resident Evil game is being designed specifically for the updated hardware, and Metal Gear Peace Walker is coming as well.
PlayStation (Games)

Tekken 6, Soul Calibur Coming To the PSP 32

Two recent announcements lend support Sony's promise to bring a stronger game lineup to its PSP console this year. Tekken 6, which was already known to be in development for the 360 and PS3, has now been confirmed for the PSP as well. "... the portable version of the game is set to release alongside the other console iterations and will pack additional stages, content, items, and an ad-hoc multiplayer mode using 'original' and 'fan favorite characters.'" We've also found out that Soul Calibur: Broken Destiny is being specifically designed for the PSP, and will include "arcade, versus, and survival modes, as well as a character creation mode." In addition, 1Up reports on the latest rumors surrounding a redesigned PSP (possibly called the "Go!"), which they say will be unveiled later this year at E3.

Comment I have this game (Score 3, Informative) 41

Its really a great game. Very immersive with a nice story line. I like how its really two games in one with the split storylines of the girl and the guy. In any case, it has more action than a standard RPG (since this isn't a true RPG), but is more relaxing that a first person shooter. Plus the graphics are just great. A lot of people have given the game flack because the majority of the cut scenes are done with stylized word balloons. I really think this adds to the style of the whole presentation for me. Kind of gives it that graphic novel feeling. There are a lot more varying powers than you would think at first. Each major creature (or Folk) has its own vulnerabilities and you really have to pick the right combination for each one. Brute force won't get you far in Folklore.

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