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Submission + - The CMMI in 2500 words or less (

bucketman writes: "The CMMI, love it or hate it, but at least be informed. This article provides a brief introduction to the Capability Maturity Model Integration (CMMI) that aims to cover most of the ground, if at a fairly shallow depth. The CMMI is a process-based model that sketches out a comprehensive picture of development. It builds on that to define a method for developing organization standard processes and for keeping them relevant. Those processes are leveraged to ultimately deploy statistical process control to improve organizational performance. The model is supported by a standard method for assessing an organization, SCAMPI appraisals. My hope is that after reading this article, the reader will be able to make an informed decision on whether or not digging into the CMMI further is warranted."

Submission + - Why "Smart and Gets Things Done" is not en

bucketman writes: "Here's an article I posted over at O'Reilly about what to look for when hiring developers. An excerpt: "Back in 2000, Joel Spolsky published the first version of his "Guerrilla Guide to Interviewing" about hiring developers. Since then, he's published revisions to that article as well as including it in a book on hiring developers. I don't know when I first read it but it certainly stayed with me. Given how frequently people around me reference these sources — especially the guidance about the people to target ("smart and gets things done") — it seems to have resonated with many others out there also. That said, over the last few years I've managed a group that's done a fair bit of hiring and, while I love the confidence of that article, it's not enough for us.""

Submission + - Review: "Scaling Lean & Agile Development (

bucketman writes: "An extensive review of "Scaling Lean & Agile Development" I've posted over at O'Reilly — here's an excerpt: I've managed a group that ran software projects using Scrum but also provided Scrum support to the wider R&D organization by developing Scrum templates and procedures, developing and delivering Scrum training and providing coaching and mentoring for groups taking their first steps down the Scrum path. So, to be honest, I pretty much figured I had Scrum licked. Then I read "Scaling Agile & Lean Development" by Craig Larman and Bas Vodde."

Early Look At the New Bionic Commando 63

G4 had a chance to try out the upcoming Bionic Commando title due out in May. The game is a sequel to the NES version from 1988. Their impression is mostly positive: "The gameplay is fast and exciting, but a little light on combat, at least during the first level. There are also challenges that unlock upgrades for Nathan. These could be as simple as doing five zip kicks or as complex as killing a specific enemy with a specific move. It's a great way to add depth to the game and encourage the player to use all of the moves available to them." However, they do criticize the game's linearity, where movement is often restricted by arbitrarily placed radiation clouds. Capcom recently announced that a demo for the game will be available in the coming weeks.
The Courts

Submission + - Crazy non-compete contracts???

JL-b8 writes: "Dear Slashdot, I've just encountered a (from what I know) strange occurrence. A group of friends who work for a small web design firm are being forced to sign a non-compete agreement with a clause that prohibits the employee from working with a competing company for 12 months after the date of their leaving. Is this a common thing? And what has happened to people who have signed these things? The owners claim it's a standardly practiced clause but I don't see how the hell a web developer/designer is supposed to find work in a city for a year without moving to a completely different city. I'd like more input as to how this weighs in to the rest of the companies out there."

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"'Tis true, 'tis pity, and pity 'tis 'tis true." -- Poloniouius, in Willie the Shake's _Hamlet, Prince of Darkness_