Comment Re:But that's not all gold (Score 1) 103
Alright, I agree with you that how adaptable difficulty is implemented is really the key to its success or failure, but I'm still not 100% convinced that a game will always be able to interpret what difficulty the player wants just based on their style of play. If you're running and gunning in Bioshock, you're playing in a distinctly different way that the game can detect and adjust to.
But what if two players are playing the same way, with the same skill level, but have a different threshold of how many times they die without getting frustrated? The game can't necessarily detect that from in-game data.
For the record, I'm not at all opposed to adaptive difficulty, as long as there are other ways to adjust the gameplay experience (like predetermined difficulty levels)
But what if two players are playing the same way, with the same skill level, but have a different threshold of how many times they die without getting frustrated? The game can't necessarily detect that from in-game data.
For the record, I'm not at all opposed to adaptive difficulty, as long as there are other ways to adjust the gameplay experience (like predetermined difficulty levels)