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Submission + - MS Learned of IE Zero-Day Flaw Last September (

N!NJA writes: Microsoft was aware months ago of a critical security vulnerability well before hackers exploited it to breach Google, Adobe and other large U.S. companies but did not patch the hole until Thursday.

The software giant had intended to release a patch for the flaw in February — more than four months after learning about it — but had to speed up that plan and role it out this week in the wake of news that Google and others had been hacked through the flaw, the world’s largest software maker acknowledged Thursday.

Meron Sellen, a security researcher at BugSec, an Israeli firm, quietly reported the vulnerability to Microsoft in September, according to security firm Kaspersky.


Submission + - Microsoft "knew of IE flaw four months ago" (

Barence writes: The bug in Internet Explorer that led to the attacks on Google and other large companies was reported to Microsoft four months ago, according to security firm Kaspersky. An Israeli security firm, BugSec, reportedly sent details of the security hole to the software giant in August, and confirmed its severity in September. Fellow security firm Symantec claim it's not the first time such a problem has arisen. "Microsoft patched a flaw last month that was almost identical," Patrick Fitzgerald, senior security research manager at Symantec told PC Pro. "It seems the vulnerability has been around for some time and it's just getting around to patching it now."
PC Games (Games)

Submission + - OnLive Gaming Service Gets Lukewarm Approval (

Vigile writes: When the OnLive cloud-based gaming service was first announced back in March of 2009, it was met with equal parts excitement and controversy. While the idea of playing games on just about any kind of hardware thanks to remote rendering and streaming video was interesting, the larger issue remained of how OnLive planned to solve the latency problem. With the closed beta currently underway, PC Perspective put the OnLive gaming service to the test by comparing the user experiences of the OnLive-based games to the experiences with the same locally installed titles. The end result appears to be that while slower input-dependent games like Burnout: Paradise worked pretty well, games that require a fast twitch-based input scheme like UT3 did not.

Comment Re:Exclusivity for envy. (Score 1) 210

It won't drive away people as long as it is maintained that it is something that anyone who sets to it can achieve it. Honestly, I dispise the attitude that says that just because there is an achievement that anyone can achieve, but that people complain about it simply because they don't feel like they want to is pretty shallow. That is like complaining that no one deserves an A on a test simply because you aren't willing to put forth the effort to achieve one yourself.

Comment Re:Why not? (Score 1) 541

Politics aside, I'm pretty darn sure Linus has done more for world peace than Obama has in terms of actual tangable actions and work, not just hollow words. Of course I'm sure that wasn't his actual intent, but he has allowed for the development of software that has opened up people to better communicate with each other. Which, in my opinion, is the primary element for overcoming differences, and obtaining peace.

HTC Finally Releases Hero Source Code 123

An anonymous reader writes "After months of prodding by developers, HTC has finally released the long-requested Android source code for the HTC Hero. This follows up on a recent report on Slashdot concerning device manufacturer HTC's perceived stonewalling over releasing source code for the device after repeated attempts to initially obtain source were met with vague responses."

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