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The Almighty Buck

Virtual Currency Becomes Real In South Korea 203

garylian writes "Massively is reporting that the South Korean Supreme Court has stated that virtual currency is the equivalent of real-world money. For those of you who might not be drawing the link, the core there is that selling in-game currency for real money is essentially just an exchange of currency and perfectly legal in South Korea. This could have sweeping implications for RMT operations the world over, not to mention free-to-play games and... well, online games in general. The official story is available online from JoongAng Daily."

Police Called Over 11-Year-Old's Science Project 687

garg0yle writes "Police in San Diego were called to investigate an 11-year-old's science project, consisting of 'a motion detector made out of an empty Gatorade bottle and some electronics,' after the vice-principal came to the conclusion that it was a bomb. Charges aren't being laid against the youth, but it's being recommended that he and his family 'get counseling.' Apparently, the student violated school policies — I'm assuming these are policies against having any kind of independent thought?"

Comment Re:WoW is still better (Score 1) 119

This is basically how I feel. I tried *very* hard to stick with AoC -- The idea behind the design is exactly what I'm (still) looking for in an MMO -- "Skill" based *open* PvP (which was not the case when I played -- I assume this has been sorted out (only need the last press of a combo to hit to deal the combo damage, healers/guardians owning everyone)), gear not making a substantial difference (just grab the appropriate level crafted stuff & go fight on relatively even terms), active defense (shields). They got a *lot* of things about PvP just right (imo).

Played for 3 months starting with launch. A couple of level 60+ toons (Bear Shaman, Dark Templar), a couple of mid-forties (another healer, ranger), and a bunch @ 20ish. The bugs killed it for me (Seriously, when your grouping mechanism doesn't work 1/3 of the time unless all interested group members drop group, log out for 5 minutes, and log back in, you should NOT release your product yet).

It was the most fun I've had online since EQ (fix Iksar pet bug!). But the grouping bug & constant crashes not being fixed (while they worked on more important stuff, like adding the goddamn dance system) destroyed any faith I may have had in Funcom to make it right.

I know it's been a long time, and I'm sure the game is in better shape. But I can't see ever going back without at least a couple free months -- I'm not going to quit my current game just to see if AoC has gotten better, so a week won't give me enough time to re-evaluate it, and I'm sure as hell not spending any more money just to see how things have improved...

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