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United Kingdom

Designer Creates "Euthanasia Roller Coaster" 409

disco_tracy writes "Lithuanian amusement park worker and current PhD candidate in London's Royal College of Art's Design Interactions department, Julijonas Urbonas, has made a design for a hypothetical coaster that could be the future of humane euthanasia. Urbonas says that it is engineered to give a person a way to die with 'with elegance and euphoria.' From the article: 'The three-minute ride involves a long, slow, climb -- nearly a third of a mile long -- that lifts one up to a height of more than 1,600 feet, followed by a massive fall and seven strategically sized and placed loops. The final descent and series of loops take all of one minute. But the gravitational force -- 10 Gs -- from the spinning loops at 223 miles per hour in that single minute is lethal.'"
Science

Thousands of Blackbirds Fall From Sky Dead 577

Dan East writes "In a fashion worthy of a King or Hitchcock novel, blackbirds began to fall from the sky dead in Arkansas yesterday. Somewhere between 4,000 and 5,000 birds rained down on the small town of Beeb, Arkansas, with no visible trauma. Officials are making wild guesses as to what happened — lightning strike, high-altitude hail, or perhaps trauma from the sound of New Year's fireworks killed them."
Classic Games (Games)

Super Mario Bros. 3 Level Design Lessons 95

An anonymous reader writes with this excerpt from Significant Bits about how the early level design in Super Mario Bros. 3 gradually introduced players to the game without needing something as blatant and obtrusive as a tutorial: "Super Mario Bros. 3 contains many obvious design lessons that are also present in other games, e.g., the gradual layering of complexity that allows players to master a specific mechanic. What surprised me during my playthrough, though, was how some of these lessons were completely optional. The game doesn't have any forced hand-holding, and it isn't afraid of the player simply exploring it at his own pace (even if it means circumventing chunks of the experience)."

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