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Science

McDonald's, Cadmium, and Thermo Electron Niton Guns 206

An anonymous reader writes, snipping from a story at NPR: "'How did the Consumer Products Safety Commission find out that cadmium, a toxic metal, was present on millions of Shrek drinking glasses now being recalled by McDonald's? Well, an anonymous person with access to some pretty slick testing equipment tipped off Rep. Jackie Speier (D-CA) about the problem. Her office confirmed that somebody using a Thermo Electron Niton XRF testing gun found a lot of cadmium, sometimes used in yellow pigments, on the surface of the glasses. The source overnighted glasses to Speier's office last week, which then turned over the test results and specimens to the CPSC. ... By law, no more than 75 parts per million of cadmium is supposed to be present in paint on kids toys. Speier's office said the amount found on the glasses was quite a bit higher than that.' Seems like the answer to a previous question about at-home science — this blogger seems to have been one of the anonymous sources."
Games

Game Industry Vets On DRM 372

An anonymous reader points out an article at SavyGamer in which several game industry veterans were polled for their opinions on DRM. Cliff Harris of Positech Games said he didn't think his decision to stop using DRM significantly affected piracy of his games, accepting it as an unavoidable fact. "Maybe a few of the more honest people now buy the game rather than pirate it, but this sort of thing is impossible to measure. You can see how many people are cracking and uploading your game, but tracking downloads is harder. It seems any game, even if it's $0.99 has a five hour demo and is DRM-free and done by a nobel-peace prize winning game design legend, will be cracked and distributed on day one by some self righteous teenager anyway. People who crack and upload games don't give a damn what you've done to placate gamers, they crack it anyway." Nihal de Silva of Direct2Drive UK said his company hasn't noticed any sales patterns indicating customers are avoiding games with DRM. Richard Wilson of TIGA feels that customers should be adequately warned before buying a game that uses DRM, but makes no bones about the opinion that the resale of used games is not something publishers should worry about.

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