Enough room for the 'classic' analogy 'FPS gamers == potential killers', and to push again game-censorship?
What will happen to the planet 100 years from now? I really don't think the planet will be in devastating shape... even with a few degrees warming.
The planet will be fine, it's a big ball of rock with some soft squishy things moving around on it. There might be fewer species roaming about in the short term, but evolution will fix that, given a few million years. The loss in biodiversity will be a Bad Thing, but it'll only be temporary. The human race might encounter some difficulties too, but only from problems that we made for ourselves; I guess we'd better learn either to live with it (and avoid causing further damage) or to figure out how to find some other planet to go live on.
There have been growing concerns in recent years that defamation law in this country has come to be more protective of reputation than elsewhere in the world to such an extent that London has become the preferred location for defamation actions involving foreign parties with only a tenuous link to this jurisdiction.
This nudge should place the asteroid in an orbit at about twice the distance of the Moon. From there it can be studied and mined, they say.
we investigated a number of options for using widescreen formats more effectively with the goal that the total vertical space available for content was the same after we added the ribbon as it had been in Windows 7. We removed the header at the top of the main view and moved the Details pane to the right side (and also did a visual revamp of the pane) while keeping a one-line status bar at the bottom of the window where we show you critical information.
I don't like the ribbon layout, as it makes it hard to find less frequently used features than a menu system, but you can hide the ribbon if you want to. As far as I'm concerned, if they leave the context menu alone, I can cope with it...
FORTRAN is a good example of a language which is easier to parse using ad hoc techniques. -- D. Gries [What's good about it? Ed.]