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Censorship

A Look Into China's Web Censorship Program 125

kev0153 writes "MSNBC is offering a good article explaining some of the details behind China's web censorship program. 'Google's face-off with Beijing over censorship may have struck a philosophical blow for free speech and encouraged some Chinese Netizens by its sheer chutzpah, but it doesn't do a thing for Internet users in China. Its more lasting impact may lie in the global exposure it has given to the Chinese government's complex system of censorship – an ever-shifting hodgepodge of restrictions on what information users can access, which Web tools they can use and what ideas they can post.'"
Games

Revisiting the "Holy Trinity" of MMORPG Classes 362

A feature at Gamasutra examines one of the foundations of many MMORPGs — the idea that class roles within such a game fall into three basic categories: tank, healer, and damage dealer. The article evaluates the pros and cons of such an arrangement and takes a look at some alternatives. "Eliminating specialized roles means that we do away with boxing a class into a single role. Without Tanks, each class would have features that would help them participate in and survive many different encounters like heavy armor, strong avoidance, or some class or magical abilities that allow them to disengage from direct combat. Without specialized DPS, all classes should be able to do damage in order to defeat enemies. Some classes might specialize in damage type, like area of effect (AoE) damage; others might be able to exploit enemy weaknesses, and some might just be good at swinging a sharpened bit of metal in the right direction at a rapid rate. This design isn't just about having each class able to fill any trinity role. MMO combat would feel more dynamic in this system. Every player would have to react to combat events and defend against attacks."

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