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Comment What would you do if you won the lottery syndrome (Score 2) 651

FTFA... "...the U.S. graduates more visual arts and performing arts majors than engineers. It also noted that the U.S. ranks 27th among developed nations in the proportion of college students receiving undergraduate degrees in science and engineering." It strikes me that this stems from the philosophy that children in the US are encouraged to pursue 'whatever you enjoy most' under the misconception that is the career they will be best suited to and thus make them happiest. In other countries this doesn't happen. Parents push their kids towards the careers that pay well and are likely to ensure them a happy future. Later in life the kids thank their parent for this. How many penniless actors are there in the US that wish they'd chosen another career? Sure, this philosophy works fine if you actually have won the lottery or have rich parents, but what do kids really know about making these decisions? You can say that an 18 yr old is perfectly mature enough to make up their own mind, but in reality the decision made much earlier in life. It doesn't happen often that a teenager, who has spent their whole childhood indulging in the arts, suddenly realizes he/she has made a mistake and then switches to a career in engineering.

Comment Re:Can someone clarify this for me? (Score 1) 510

Ok, so it's nothing to with not providing a complete Java platform then. Being able to write Java programs that run on Dalvik is really no different to writing Java programs for the .Net platform. The question is, what patents does Dalvik infringe on? I'd have thought that Google were fairly carefull not to infringe any of the patents, or at least regarded the patents as not easy to uphold, when they wrote Dalvik. After all the whole point of writing it was to provide a platform different from Sun's. Perhaps Oracle will start looking for patent infringements in the .Net CLR too.
Movies

Why Are Video Game Movies So Awful? 385

An article at CNN discusses why big screen interpretations of video games, even successful ones, often fail to succeed at the box office. Quoting: "The problem with successfully adapting video games into hit Hollywood spin-offs may lie in the way in which stories for both mediums are designed and implemented. Game makers chasing the dream of playing George Lucas or Steven Spielberg will always strive to coax human emotion and convincing drama from increasingly photorealistic virtual elements. The Hollywood machine, in its endless chase for big bucks, can't help but exploit the latest hit interactive outing, often failing to realize it's often a specific gameplay mechanic, psychological meme or technical feature that makes the title so compelling. Both sides may very well continue to look down in disdain on the work that the opposite is doing, which can doom any collaborative efforts. But where the two roads truly diverge is in the way stories are fundamentally told. Films offer a single, linear tale that's open to individual interpretation, whereas games are meant to be experienced differently and in a multitude of ways by every player." On a related note, reader OrangeMonkey11 points out that an 8-minute short has showed up online that appears part of a pitch for a potential Mortal Kombat reboot movie. Hit the link below to take a look.

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