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Comment Re:Is this like that old study of Linux malware? (Score 1) 193

And even on android its a small problem... if you have a million iphones and a million androids, and of them 3 iphones have malware, and 97 androids have malware, that's still 97% of malware is on android -- but its still a very minor problem, that only affects people who do REALLY stupid things.

I think you missed the part of the original posting where the 3% of the non-Android malware referred to Symbian. There were no instances of malware on iOS.

Comment Re:Good (Score 1) 152

T-Mobile would be worse off without a merger since they are treading water as it is. They have no ability to invest in LTE deployment.

DT is dropping them and there will likely be no T-Mobile.

If the DOJ blocks the AT&T merger with them, they sure as hell won't allow Sprint to buy them on the very same grounds regarding reducing competition, etc.

Comment Re:More like greed made Verizon drop the unl plan (Score 1) 189

I don't understand how anyone can draw the conclusion that the merger caused Verizon to drop the unlimited plan. If anything I would think it would encourage them to keep the unlimited plan to directly compete with the new merger.

Seems to me that it is more greed for money that caused the change.

I agree - I just don't see the connection.

Comment Re:THE RAGE ISN'T JUST ABOUT MICROTRANSACTIONS (Score 1) 315

It's not available yet, but as far as I understand, the discussion with the CSM ended with "that's stupid, but I suppose if it's just for a little bit because you aren't ready yet everything won't melt down". The feedback from the CSM members seems to be that most of their issues raised were either ignored, their questions weren't even answered, or they were heavily pushed to take other positions.

According to TeaDaze, Hilmar even flew the CSM back to Iceland, wined and dined them, then tried to get them to support selling remaps for PLEX.

Comment Re:But... (Score 1) 315

Did you read any of the rest of the discussions here, or just drop in to post in a hurry?

You can either read the several other discussions here where it's been explained to people that said that how there was a missing part to their understanding, or you can read the thread on the forums where that's very clearly explained.

The quick tl;dr: What the player buys with real world money is an in-game item called a PLEX, which is then put on the player market, so that other players can buy it with in-game currency. That in-game item is then used by the purchaser to extend their game time, thus removing it from circulation.
The buyer gets isk, the seller gets game time, and the market stays stable. Items purchased by the PLEX-seller are items that were produced by players, and that isk goes to those players - standard economics.

Comment Re:You mean companies want to make profits? (Score 2) 315

Well, there's some milking involved, assuming that the internal plans for game-changing items for real money come to fruition.

Eve is full PvP in a way that is different from almost every other MMO out there, and if an item or ship is better at its job than another, it will be used nearly to the exclusion of all others, and destroyed in great amounts as well.

Either the cash store ships/modules are better than the player-produced ones, and they'll be used instead of them, or they're equal or worse, and they won't be used in any noticeable amounts, no matter the size of the additional RL cost, because winning is what matters. CCP will see no return on their development cost, and they will be forced to improve the items until they are used.
Carebears in hi-sec may buy one of the items, but they won't be destroyed, and thus there won't be any continuing demand.

Comment Re:You mean companies want to make profits? (Score 1) 315

Yes, Eve is full PvP, and items (except for the character items from the new cash shop and rigs/implants) have a chance to drop when a player's ship is destroyed.
Even the rigs and implants that don't drop are destroyed when the ship is destroyed and the player is podkilled.
This destruction is part of what drives Eve's huge economy.

Comment Re:Selling game changing items vs Selling bragging (Score 1) 315

Yes, CCP could do that, at the cost of exactly this kind of uproar.

You may have noticed that the economist's reports have been fact-checked by the players each time they come out, often with a deeper understanding than those that have database access have?

How long did it take the players to figure out that technetium was going to be the bottleneck, and start strategic moves for tech moons?

Comment Re:You mean companies want to make profits? (Score 2) 315

Eve already has a subscription. Some items are now available for RL cash in a way that bypasses the (extraordinarily deep and complex) player economy. Currently, those are vanity and decorative items only, though their one ship type for sale so far is now expected to be deployed into the game without requiring player-manufactured components. CCP has something of a history of putting half-finished features into place, then not fixing major issues for years.

The information that has the serious players raging is the leaked internal plan (voiced by the Lead Designer, no less) to expand the real-money transactions to items that *do* affect gameplay while bypassing the player economy, on top of the subscription cost.

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