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Games

The Problems With Video Game Voice Acting 251

The Guardian's Games blog explores the tendency of modern video games to suffer from poor voice acting, a flaw made all the more glaring by increasingly precise and impressive graphics. Quoting: "Due to the interactive nature of games, actors can't be given a standard film script from which they're able to gauge the throughline of their character and a feel for the dramatic development of the narrative. Instead, lines of dialogue need to be isolated into chunks so they can be accessed and triggered within the game in line with the actions of each individual player. Consequently, the performer will usually be presented with a spreadsheet jammed with hundreds of single lines of dialogue, with little sense of context or interaction. ... But according to David Sobolov, one of the most experienced videogame voice actors in the world (just check out his website), the significant time pressures mean that close, in-depth direction is not always possible. 'Often, there's a need to record a great number of lines, so to keep the session moving, once we've established the tone of the character we're performing, the director will silently direct us using the spreadsheet on the screen by simply moving the cursor down the page to indicate if he/she liked what we did. Or they'll make up a code, like typing an 'x' to ask us to give them another take.' It sounds, in effect, like a sort of acting battery farm, a grinding, dehumanizing production line of disembodied phrases, delivered for hours on end. Hardly conducive to Oscar-winning performances."
Image

Vintage Games 159

Aeonite writes "Featuring a subtitle that is almost longer than the preface, Vintage Games: An Inside Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time offers a retrospective look at those games which authors Bill Loguidice and Matt Barton feel were, in their words, 'paradigm shifters; the games that made a difference.' As the preface points out, these are not necessarily best-selling games, innovative games, or novel games, but rather titles that, 'in their own special way changed videogames forever.'" Keep reading for the rest of Michael's review.
Input Devices

Microsoft Working On Motion-Sensing Camera For the Xbox 360 68

The Wall Street Journal reports on the motion-capture technology Microsoft is rumored to be working on for the Xbox 360. "Unlike the Wii, the Microsoft camera won't require users to hold any hardware to control on-screen action, the people familiar with the matter said. The camera would sit near the television and capture when players move their hands, legs or head." The Guardian Games Blog points out that we've gotten a look at this technology before, from a company called 3DV, which was reported to be talking with Microsoft earlier this year. Many expect the specifics of this technology to be revealed at E3 early next month.
Medicine

Scientists Erase Specific Memories In Mice 320

Ostracus writes "It sounds like science fiction, but scientists say it might one day be possible to erase undesirable memories from the brain, selectively and safely. After exposing mice to emotionally powerful stimuli, such as a mild shock to their paws, the scientists then observed how well or poorly the animals subsequently recalled the particular trauma as their brain's expression of CaMKII was manipulated up and down. When the brain was made to overproduce CaMKII at the exact moment the mouse was prodded to retrieve the traumatic memory, the memory wasn't just blocked, it appeared to be fully erased."

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