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Games

Why Are There No Popular Ultima Online-Like MMOs? 480

eldavojohn writes "I have a slightly older friend who played through the glory days of Ultima Online. Yes, their servers are still up and running, but he often waxes nostalgic about certain gameplay functions of UO that he misses. I must say that these aspects make me smile and wonder what it would be like to play in such a world — things like housing, thieving and looting that you don't see in the most popular massively multiplayer online games like World of Warcraft. So, I've followed him through a few games, including Darkfall and now Mortal Online. And these (seemingly European developed) games are constantly fading into obscurity and never catching hold. We constantly move from one to the next. Does anyone know of a popular three-dimensional game that has UO-like rules and gameplay? Perhaps one that UO players gravitated to after leaving UO? If you think that the very things that have been removed (housing and thieving would be two good topics) caused WoW to become the most popular MMO, why is that? Do UO rules not translate well to a true 3D environment? Are people incapable of planning for corpse looting? Are players really that inept that developers don't want to leave us in control of risk analysis? I'm familiar with the Bartle Test but if anyone could point me to more resources as to why Killer-oriented games have faded out of popularity, I'd be interested."
The Internet

Blizzard Previews Revamped Battle.net 188

Blizzard updated the official StarCraft II site today with a preview of how the revamped Battle.net will function. They emphasize the social features, competitive matchmaking system, and the ease of sharing mods and maps. Quoting: "When the legacy Battle.net service introduced support for user-created mods such as DotA, Tower Defense, and many others, these user-created game types became immensely popular. But while Battle.net supported mods at a basic level, integration with tools and the mod community wasn't where it needed to be for a game releasing in 2010. The new Battle.net service will see some major improvements in this area. StarCraft II will include a full-featured content-creation toolkit — the same tools used by the StarCraft II design team to create the single-player campaign. To fully harness the community's mapmaking prowess, Battle.net will introduce a feature called Map Publishing. Map Publishing will let users upload their maps to the service and share them with the rest of the community immediately on the service. This also ties in with the goal of making Battle.net an always-connected experience — you can publish, browse, and download maps directly via the Battle.net client. Finding games based on specific mods will also be much easier with our all-new custom game system, placing the full breadth of the modding community's efforts at your fingertips."
Bug

Are Complex Games Doomed To Have Buggy Releases? 362

An anonymous reader points out a recent article at Gamesradar discussing the frequency of major bugs and technical issues in freshly-released video games. While such issues are often fixed with updates, questions remain about the legality and ethics of rushing a game to launch. Quoting: "As angry as you may be about getting a buggy title, would you want the law to get involved? Meglena Kuneva, EU Consumer Affairs Commissioner, is putting forward legislation that would legally oblige digital game distributors to give refunds for games, putting games in the same category in consumer law as household appliances. ... This call to arms has been praised by tech expert Andy Tanenbaum, author of books like Operating Systems: Design and Implementation. 'I think the idea that commercial software be judged by the same standards as other commercial products is not so crazy,' he says. 'Cars, TVs, and telephones are all expected to work, and they are full of software. Why not standalone software? I think such legislation would put software makers under pressure to first make sure their software works, then worry about more bells and whistles.'"
Image

Dad Delivers Baby Using Wiki 249

sonamchauhan writes "A Londoner helped his wife deliver their baby by Googling 'how to deliver a baby' on his mobile phone. From the article: 'Today proud Mr Smith said: "The midwife had checked Emma earlier in the day but contractions started up again at about 8pm so we called the midwife to come back. But then everything happened so quickly I realized Emma was going to give birth. I wasn't sure what I was going to do so I just looked up the instructions on the internet using my BlackBerry."'"
Communications

Arranging Electronic Access For Your Survivors? 335

smee2 writes "In the past, when a family member died, you could look through their files and address books to find all the people and businesses that should be notified that the person is deceased. Now the hard-copy address book is becoming a thing of the past. I keep some contact information in a spreadsheet, but I have many online friends that I only have contact with through web sites such as Flickr. My email accounts have many more people listed than my address book spreadsheet. I have no interest in collecting real world info from all my online contacts. The sites where I have social contact with people from around the world (obviously) require user names and passwords. Two questions: 1. How do you intend to let the executors of your estate or family members know which online sites/people you'd like them to notify of your demise? 2. How are you going to give access to the passwords, etc. needed to access those sites in a way that doesn't cause a security concern while you're still alive?"
The Military

NSA and Army On Quest For Quantum Physics Jackpot 110

coondoggie sends this excerpt from NetworkWorld: "The US Army Research Office and the National Security Agency (NSA) are together looking for some answers to their quantum physics questions. ... The Army said quantum algorithms that are developed should focus on constructive solutions [PDF] for specific tasks, and on general methodologies for expressing and analyzing algorithms tailored to specific problems — though they didn't say what those specific tasks were ... 'Investigators should presuppose the existence of a fully functional quantum computer and consider what algorithmic tasks are particularly well suited to such a machine. A necessary component of this research will be to compare the efficiency of the quantum algorithm to the best existing classical algorithm for the same problem.'"

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