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Moon

Why NASA's New Video Game Misses the Point 205

longacre writes "Erik Sofge trudges through NASA's latest free video game, which he finds tedious, uninspiring and misguided. Quoting: 'Moonbase Alpha is a demo, of sorts, for NASA's more ambitious upcoming game, Astronaut: Moon, Mars & Beyond, which will feature more destinations, and hopefully less welding. The European Space Agency is developing a similar game, set on the Jovian Moon, Europa. But Moonbase Alpha proves that as a recruiting campaign, or even as an educational tool, the astronaut simulation game is a lost cause. Unless NASA plans to veer into science fiction and populate its virtual moons, asteroids and planets with hostile species, it's hard to imagine why anyone would want to suffer through another minute of pretending to weld power cables back into place, while thousands of miles away, the most advanced explorers ever built are hurtling toward asteroids and dwarf planets and into the heart of the sun. Even if it was possible to build an astronaut game that's both exciting and realistic, why bother? It will be more than a decade before humans even attempt another trip outside of Earth's orbit. If NASA wants to inspire the next generation of astronauts and engineers, its games should focus on the real winners of the space race — the robots.'"
Image

Radioactive Boar On the Rise In Germany 165

Germans who go out in the woods today are sure of a big surprise, radioactive boars. A portion of the wild boar population in Germany was irradiated after the Chernobyl nuclear meltdown, and the boars are thriving. In the last two years government payments to compensate hunters for radioactive boar have quadrupled. From the article: "According to the Environment Ministry in Berlin, almost €425,000 ($555,000) was paid out to hunters in 2009 in compensation for wild boar meat that was too contaminated by radiation to be sold for consumption. That total is more than four times higher than compensation payments made in 2007." I think the Germans are overlooking just how much money there is to be made from regenerating bacon.
Cellphones

Encoding Video For Mobile Devices? 177

MadGeek007 writes "I am developing an app for Android that will use many short (averaging 10-20 minutes) instructional videos. Unfortunately, I know next to nothing about encoding video. I'd like to use a codec that is supported by Android and iOS out-of-the-box. I need the videos to look decent on large mobile displays (IPhone 4, HTC EVO, etc.), and still be able to stream well on a good 3G connection. The sound quality is also important. With so many different display resolutions on mobile devices, do I need to encode multiple copies of the same video? Or can I get away with a one-size-fits-all video? Can anyone recommend encoding software, codecs, resolutions, and bitrates that would work best for this application?"

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