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Comment Re:Touch? (Score 4, Informative) 63

Actually, it's worth noting that the i-programmer article that's linked first is pretty badly written, and just paraphrases the techcrunch article, anyway (which never claims that you can touch the projection, just that it's a "multi-touch" interface - ie it responds to multiple fingers)

Comment CS, Any day (Score 1) 240

Study C.S. and do indie games development in your spare time. XNA is pretty easy to get going. You might even be able to make a game for your final year project.

One day the games industry will spit you out, and you'll be looking for another job. At that point you might think "Hey, maybe there's more money outside of games" and start looking for other programming jobs.

If you've got a "Video Games" degree, employers will take one look at your CV and think "plays games all day. No use to us, we need serious engineers".

Games programming is very hard, but most employers (or agencies / HR people) don't seem to grasp that.

Also there's a fair number of Video Games courses that are pretty useless too - as someone who's been involved in interviewing people for games industry programming jobs, I can say the ones with CS experience often have a far better grounding. Having some solid demos that show your coding ability is far more valuable.

Comment Re:Preprocessor to handle C++ vs. C++/CLI (Score 1) 298

I don't know if there's anything out there already, but I'd've thought it'd be possible with lots of #define insanity - basically #define around all the differences between the languages and end up writing in effectively a higher level language that abstracts down into the right language for a particular platform.

(So you'd still have to rewrite most of your existing code to fit your new syntax, but once that was done, you'd have code that could be compiled in multiple languages)

The code would end up ugly as hell, and, as I said, it'd probably drive you loopy, but it should be possible in theory.

(I can't find the link atm, but there's a great site somewhere that talks about multilingual code - basically having a source file that's valid under multiple languages by tricking the compiler into thinking the other language's code are just comments / defined out, etc)

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