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Comment De Facto - Unlocked Phone law doesn't hold water (Score 1) 193

"De facto -- In law, it often means "in practice but not necessarily ordained by law" or "in practice or actuality, but not officially established." The Library of Congress is de facto, the Librarian of Congress "power" is de facto, so this whole phone law is de facto.

Comment Re:Been saying that... Lazy Excuse (Score 1) 376

You live in a deluded fantasy that free market and zero regulation means honest brokers and business ventures. Grow up and get passed Friedman's fallacy along with Ayn Rand.

Actually you live in, we all live in this deluded fantasy of perverted and ridiculous fight over an idea that is inspired from another idea. You want credit for where it came from, fine, but dont lock it down to where someone else cant add to it. Even school systems want in on this IP crap, wanting to earn from the inspiration of a body of people. The real fantasy is where we all live in a free market, however with a system. It can happen with honest people and initiative, it is all a part of growing up. If you want profit, go get a patent, or hack the current tech and just support yourself. We got to go open source and support each other, we just need a system. Because theres so much open source out there, but not one platform we all can agree on, once we can agree on a platform and initiate a free market, then what are all the big corps going to do and the government for that matter? They Need Us You are only limited by what you expect of yourself.

Comment Re:Shady? Really? Beaulijah: I think so (Score 1) 410

This is deeper than license, it's conditioning. "I guess it's good to know and all, but if I am running around shooting people in an FPS, I'm apparently not very much against guns anyway. I mean, I know it isn't the same thing as real weapons, but you use weapons to kill people and they cause misery. If you aren't aware of that already, a video game isn't going to teach you about it. You're never going to get that same feeling of realism of the costs of weapons use from even the most "realistic" game. And I didn't need a video game to convince me that terrorists are bad. I play video games to shoot terrorists because I disliked terrorists ---Ask yourself, what is a terrorist, the one they condition you into believing with a face on it?--- before I played video games. When it comes down to it, these games don't create mistaken impressions, they merely take real life ---You just stated that the game isnt realistic because it doesnt give a view of the misery it causes.---- situations and turn them into arcade games. If I was face to face with a terrorist, I'd be perfectly happy to shoot him if he represented a threat to me or mine." ---What do you consider a threat, physical or mental? or maybe both, because obviously there is conditioning involved in your beliefs of what is terrorism and realistic.---

Submission + - Making Wireless Carriers Play Together 1

An anonymous reader writes: Ok, so the idea of opening all Wi-Fi networks in a misthought utopian vision didn’t go over so well. But no one discussed the best part of open Wi-Fi networks: bonding different Wi-Fi and mobile carriers to get the best price and decent performance. We could save money and avoid lock in by bouncing to whoever gives us the best rate, and, when we need speed, jump on all of them at once for a network bonded boost.

Comment Re:Shady? Really? Beaulijah: I think so (Score 1) 410

So there's a copyrighted look, a trademarked name, and a patented design. Players demand real brand-name stuff in their games, so developers deliver by licensing real brand-name stuff in their games. To do this legally means getting a license.

What's so shady about that?

As the article stated, Gun manufactures are given full disclosure of how their weapons are demonstrated to the public, therefore allowing them some control in how the game is made. Meaning, developers are just middle men and not originators of the game. This is way deeper than some brand name look, this goes into conditioning. Gun manufactures have influence in game dialogue, character development and game design and marketing of it. Conditioning includes the idea good guy and bad guy which can skew the perception of those playing it 12hour on and off.

Submission + - How videogames help fund the arms industry (eurogamer.net)

FhnuZoag writes: Eurogamer has an expose of the shady world of games developers licensing guns. From the article: "We must be paid a royalty fee — either a one-time payment or a percentage of sales, all negotiable. Typically, a licensee pays between 5 per cent to 10 per cent retail price for the agreement. [...] We want to know explicitly how the rifle is to be used, ensuring that we are shown in a positive light... Such as the 'good guys' using the rifle," says [Barett Rifles'] Vaughn.

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