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Mobile Gaming and the War On Fat Fingers 28

Gamasutra reports on a talk at this year's Game Developers Conference by Mike Pagano, game producer for EA Mobile. Pagano brought up the difficulty in designing games for devices like the iPhone, where screen real estate is already limited, and a poorly implemented UI will result in players' thumbs and fingers blocking crucial parts of the action. Quoting: "Pagano recommends button maps on the bottom of the screen, finger-sized, whenever possible, keeping interface away from the play area. 'Apple puts the main interactions on the very bottom of the screen,' he said. 'When you're unlocking for example, you know you can read what's on top. That's a huge thing, especially when you're designing games.' ... For accelerometer input, 'we did a lot of tuning with this SOB,' Pagano said, referring to Spore Origins. Pagano stressed that games using the accelerometer should have a mechanism to allow players to change their zero positions, effectively letting them play in a variety of positions — sitting in bed, leaning over the device, or holding it up. Early in development, Spore Origins had a touchscreen control scheme. 'Where it started to fall down was, again, sausage fingers.' Said Pagano. 'We made our decision right there to flip to the accelerometer.'"

Comment Alternative: Liberated (or "pirated") XP (Score 1) 230

Say... You want to buy one of these notebooks, and don't want to pay for XP. Ticking the Unbuntu tick box saves 40-50$ (just double-checked vs. the dell site). You then install XP yourself. I'm sure drivers are available from the Dell website (or pherpas even come as a kit). Dell doesn't have a "no-OS" (barebones) option.

I'm an avid Linux user (writting this post on a Hardy Heron Ubuntu, actually). However, I'm also realistic.

On the other hand, there's nothing wrong with copying bits. Laying ownership to a sequence of bits is just plain silly.

Comment Problems: IO priority, large #s of files. (Score 4, Interesting) 319

Just my 2 bits. As a user of Linux in a software/algorithm context, my personal beefs with ext3 / the current kernel line are:

1) IO priority isn't linked to to process priority, or at least, not in a decent manner. it is all too easy to lock up the system with one process that is IO heavy (or a multiple of these) -- hurting even high priority processes. As the IO call is handled by a system level (handling buffering, etc.) -- it garners a relatively high priority (possibly falling under the RT scheduler) and as a result IO heavy processes can choke other processes.

2) ext3+nfs simply sucks with very large amount of files. I used to routinely have directories with 500,000 files (very easy to reach such amounts with a cartesian multiplication of options). The result is simply downright appalling performance.

PC Games (Games)

September Indie Game Round-Up 23

cyrus_zuo brings us the latest set of reviews for recent independently-produced games. A panel of reviewers takes a look at 10 games, including The Spirit Engine 2, an action RPG which receives high marks, the humorous Strong Bad game, and Eternity's Child, which has earned quite a big of negative press recently. "Despite what some may have said, EC certainly isn't the disaster it is made out to be, not by a long shot. However, it feels like it is brushing up against greatness only to have its wings burned and that makes the short-comings feel all the more painful."

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