Comment ...Again. (Score 1) 70
It saddens me whenever games pop up in the press regarding social issues. Usually, in a negative light.
To put things in perspective, I played EverQuest from Jan. 2002 to Mar. 2005 and World of Warcraft from Dec. 2004 to Sept. 2006. I also "suffer" from depression. By all accounts, I should be an addict. In reality, having stepped away from WoW after 10 months of raiding 3 nights a week (about 4-5 hours a night), I'm not feeling withdrawals or a burning desire to play. I do miss the socializing though.
Also, the "farmers" are typically many people playing, or rather controlling, a character 24/7. Much different than an individual that escapes reality.