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Games

More Devs Going Indie, To Gamers' Benefit 137

Wired is running a feature about how a growing number of game developers are abandoning jobs at major publishers and studios and taking their experience to the indie scene instead. Quoting: "They’re veterans of the triple-A game biz with decades of experience behind them. They’ve worked for the biggest companies and had a hand in some of the industry’s biggest blockbusters. They could work on anything, but they’ve found creative fulfillment splitting off into a tiny crew and doing their own thing. They’re using everything they’ve learned working on big-budget epics and applying it to small, downloadable games. The good news for gamers is that, as the industry’s top talents depart the big studios and go into business for themselves, players are being treated to a new class of indie game. They’re smaller and carry cheaper price tags, but they’re produced by industry veterans instead of thrown together by B teams and interns. Most importantly, unlike big-budget games that need to appeal to the lowest common denominator to turn a profit, these indie gems reveal the undiluted creative vision of their makers."

Comment Re:And that means...? (Score 1) 204

I am an Onlive member and the two games I have are UT3 and Splinter Cell: Conviction. My ping to the Chicago server (i live in Minnesota) is 55ms on pingtest.net. Surprisingly the game really decided if it is playable or not. With UT3 I experience almost no lag and is very playable, with SplinterCell the lag is so bad I can't get past missions that don't allow me to sneak around instead of go full frontal attack.
Canada

Video Gamers Have Power Over Their Dreams 308

Ponca City, We love you writes "Live Science reports that researchers say playing video games before bedtime may give gamers an unusual level of awareness and control in their dreams, which could provide an edge when fighting nightmares or even mental trauma. 'If you're spending hours a day in a virtual reality, if nothing else it's practice,' says Jayne Gackenbach, a psychologist at Grant MacEwan University in Canada, who says that hardcore gamers represent the leading edge of immersion in virtual worlds that increasingly has come to define a large part of contemporary entertainment and communication. 'Gamers are used to controlling their game environments, so that can translate into dreams.' One intriguing theory holds that dreams are a sort of threat simulation where nightmares help organisms hone their skills in a protective environment, and ideally prepare organisms for a real-life situation. To test that theory, Gackenbach conducted a study using independent assessments that coded threat levels in after-dream reports and found that gamers experienced less or even reversed threat simulation (in which the dreamer became the threatening presence), with fewer aggression dreams overall. In other words, a scary nightmare scenario turned into something 'fun' for a gamer."
Firefox

Breakthroughs In HTML Audio Via Manipulation With JavaScript 141

jamienk writes "Imagine if you could grab and manipulate audio with JavaScript just like you can images with Canvas. Firefox experimental builds let you do just that: crazy audio visualizations, a graphic equalizer, even text-to-speech, all in JavaScript! Work in progress; you need a special build of Firefox (videos available), being worked on via W3C."
NASA

Shuttle Atlantis Lands Safely After Final Official Mission 125

saintory writes "Shuttle Atlantis landed this morning after flying its final official mission. In its 25-year service, the shuttle Atlantis has logged over 120 million miles." After a successful mission to deliver a research module to the International Space Station, the craft landed at Kennedy Space Center, and will "go through the normal flow of prelaunch preparations in order to serve as the 'launch-on-need' vehicle for Endeavour's STS-134 mission, the last scheduled flight of the Space Shuttle Program." Congratulations to the people aboard and on the ground who engineered the shuttle's successful return.
Graphics

Intel Abandons Discrete Graphics 165

Stoobalou writes with this excerpt from Thinq: "Paul Otellini may think there's still life in Intel's Larrabee discrete graphics project, but the other guys at Intel don't appear to share his optimism. Intel's director of product and technology media relations, Bill Kircos, has just written a blog about Intel's graphics strategy, revealing that any plans for a discrete graphics card have been shelved for at least the foreseeable future. 'We will not bring a discrete graphics product to market,' stated Kircos, 'at least in the short-term.' He added that Intel had 'missed some key product milestones' in the development of the discrete Larrabee product, and said that the company's graphics division is now 'focused on processor graphics.'"
Displays

Sony Unveils Flexible OLED Thinner Than a Hair 274

Elliot Chang writes "For Sony's newest display, the company decided to throw into the mix ultra-thinness (just 80m or a bit thinner than a human hair) and the energy-saving power of OLEDs. The new prototype is so bendy that it can be wrapped around a pencil while still streaming video!"
Australia

Researchers Create 4nm Transistor With Seven Atoms 120

EmagGeek writes "University researchers have created a transistor by replacing just seven atoms of silicon with phosphorous. The seven-atom transistor has hopeful implications for the future of quantum cryptography, nuclear and weather modeling, and other applications. 'The significance of this achievement is that we are not just moving atoms around or looking at them through a microscope,' says Professor Michelle Simmons, a co-author of a paper on the subject that is being published by Nature Nanotechnology. The paper is entitled 'Spectroscopy of Few-Electron Single-Crystal Silicon Quantum Dots'."
Image

Review: Red Dead Redemption 148

Western-themed shooters are not a particularly well-explored video game genre. When the first details of Red Dead Redemption began leaking out, there was skepticism that an open world in such a setting could rival the depth of the Grand Theft Auto series. One of Rockstar San Diego's biggest challenges was building a world that looked and felt like the cultural and historical image we have of the Wild West. It's a task with more constraints than in many similar games — futuristic sci-fi settings, stylized interpretations of modern places, or Tolkien-esque fantasy all allow nearly unbounded creativity — yet no less in scope. In Red Dead Redemption, Rockstar achieved this, building a world that is huge and unknown, yet still deeply familiar. Read on for the rest of my thoughts.

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