Comment Re:J2ME more likely. (Score 1) 164
I understand the main challenge quite well. I've developed J2ME (and WAP) applications already.
Interfaces and devices capacities make "write once, run anywhere" unrealistic. However if you code yourapplication properly and abstract your logic from display some level of reusabability can be achieved. To what degree will depend and there hasn't been enough history to come up with an estimated range. From personal experience I estimated 60-80%, but this comes from applications that where not games. I would expect games to be lower.
What type of games are we talking about here that performance is such an overiding factor? Who wants to play Quake or Unreal on a mobile phone?
Interfaces and devices capacities make "write once, run anywhere" unrealistic. However if you code yourapplication properly and abstract your logic from display some level of reusabability can be achieved. To what degree will depend and there hasn't been enough history to come up with an estimated range. From personal experience I estimated 60-80%, but this comes from applications that where not games. I would expect games to be lower.
What type of games are we talking about here that performance is such an overiding factor? Who wants to play Quake or Unreal on a mobile phone?