Comment So...? (Score 1) 59
Realtime slo-mo dodging would require a distortion in the spacetime continuum which would cause time to slow down for the person who is doing some bullet dodging. This is basically creating lag for players while one of them starts blasting away unaffected by the lag. I'm sure they could make it feel realtime for the person in slow motion, but the other players will not like the amount of lag.
This is how I envision this version of bullet time: Player 1 is aiming his assault rifle at Player 2. Player 2, with his jedi-like prediction abilities, decides his only option is to go into bullet time to dodge Player 1's attack. Player 2 presses a button and steps out of the way quickly. Player 1, who cannot see that Player 2 is dodging due to the lag, continues to shoot at the spot where he sees Player 2 in. Meanwhile, Player 2 whips out a magnum, aims carefully, and shoots Player 1 in the face. Player 1 would normally scream "OMFG teh lag spike!!1," but with the introduction of "realtime bullet time" he now says "FCUKING NUB!!!1!" whilist throwing his controler through the TV screen.
This is how I envision this version of bullet time: Player 1 is aiming his assault rifle at Player 2. Player 2, with his jedi-like prediction abilities, decides his only option is to go into bullet time to dodge Player 1's attack. Player 2 presses a button and steps out of the way quickly. Player 1, who cannot see that Player 2 is dodging due to the lag, continues to shoot at the spot where he sees Player 2 in. Meanwhile, Player 2 whips out a magnum, aims carefully, and shoots Player 1 in the face. Player 1 would normally scream "OMFG teh lag spike!!1," but with the introduction of "realtime bullet time" he now says "FCUKING NUB!!!1!" whilist throwing his controler through the TV screen.