Comment Zelda has is not about realism (Score 1) 441
Am I the only one to realize that this debate is largely off topic? The problem with the Wind Waker was that it had some serious flaws that made the game so painful to finish, only one of my 4 roomates (including me) bothered to finish this game. More realism wouldn't have changed any of these flaws. Had Nintendo simply substituted more realistic graphics, the game would have been no better. The author touched on the subject about cell-shading vs. realism debate largely being important because the series has such prominence. I'd actually argue that the debate is only there really because the game was not all that it could have been. I fell in love with Wind Waker when I first played it. I felt it was an awesome game. It was beautiful, the controls were clean, the fighting was interesting, and the early levels were fun to explore. Unfortunately, there were a number of things that made the game terrible (the biggest one being the unfortunate amount of time needed spent in the boat along with a number of unnecessary animations). The debate should really be more about what made Wind Waker a bad game. Graphics can definitely make a game bad, but the graphics in Wind Waker were far from bad (I haven't seen any cell shaded games done more beautifully on any platform).