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Comment Re:Soon? (Score 1) 312

Close stars usually by stellar parallax (http://en.wikipedia.org/wiki/Stellar_parallax), measuring the angle the object moves against the background (really far away objects) as we ourself move about a known distance (i.e. around the Sun). For stars (and galaxies) further away we can use various methods that have been calibrated against each other known as a distance ladder (http://en.wikipedia.org/wiki/Cosmic_distance_ladder). For instance Cephid variables cause the star to pulse (change in luminosity) at a rate that is proportional to their luminosity. If we can measure the rate we can derive the absolute luminosity (the apparent luminosity of the star if it was placed 10 parsecs away). If we then measure how luminous it appears to us from Earth (apparent luminosity) we can work out how far away it is by using pretty simple equations. Cephids are most useful for measuring distances to distant galaxies.
Games

Cedega Being Replaced By GameTree Linux 124

An anonymous reader writes "TransGaming Cedega, the software forked from Wine that allows running Windows games under Linux, is being discontinued and replaced by GameTree Linux. This new software is also free. From the new website: 'TransGaming is pleased to announce the continued development of Cedega Technology under the GameTree Developer Program. This repositioning of the technology that powered the Cedega Gaming Service will allow the entire Linux community to gain free access going forward. Cedega is a cross-platform enablement technology that allows for Windows-native games to be executed on both the Linux desktop and embedded Linux platforms.'"
Graphics

Wolfenstein Gets Ray Traced 184

An anonymous reader writes "After showcasing Quake Wars: Ray Traced a few years ago, Intel is now showing their latest graphics research project using Wolfenstein game content. The new and cool special effects are actually displayed on a laptop using a cloud-based gaming approach with servers that have an Intel Knights Ferry card (many-core) inside. Their blog post has a video and screenshots."
Image

Woman Creates 3-D Erotic Book For the Blind 113

Lisa J. Murphy has written an erotic book with tactile images for that special visually impaired porn connoisseur in your life. Tactile Mind contains explicit softcore raised images, along with Braille text and photos. From the article: "A photographer with a certificate in Tactile Graphics from the Canadian National Institute for the Blind, Murphy learned to create touchable images of animals for books for visually impaired children. Then she realized that there was a lack of such books for adults only. 'There are no books of tactile pictures of nudes for adults, at least the last time I looked around,' says Murphy. 'We're breaking new ground. Playboy has [an edition with] Braille wording, but there are no pictures.' She says that while we live in a culture saturated with sexual images, the blind have been 'left out.'"
Mozilla

Mozilla Thunderbird 3 Released 272

supersloshy writes Today Mozilla released Thunderbird 3. Many new features are available, including Tabs and enhanced search features, a message archive for emails you don't want to delete but still want to keep, Firefox 3's improved Add-ons Manager, Personas support, and many other improvements. Download here."
Graphics

DX11 Tested Against DX9 With Dirt 2 Demo 201

MojoKid writes "The PC demo for Codemasters' upcoming DirectX 11 racing title, Dirt 2, has just hit the web and is available for download. Dirt 2 is a highly-anticipated racing sim that also happens to feature leading-edge graphic effects. In addition to a DirectX 9 code path, Dirt 2 also utilizes a number of DirectX 11 features, like hardware-tessellated dynamic water, an animated crowd and dynamic cloth effects, in addition to DirectCompute 11-accelerated high-definition ambient occlusion (HADO), full floating-point high dynamic range (HDR) lighting, and full-screen resolution post processing. Performance-wise, DX11 didn't take its toll as much as you'd expect this early on in its adoption cycle." Bit-tech also took a look at the graphical differences, arriving at this conclusion: "You'd need a seriously keen eye and brown paper envelope full of cash from one of the creators of Dirt 2 to notice any real difference between textures in the two versions of DirectX."

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