Forgot your password?
typodupeerror

Comment Re:Innovation? (Score 1) 93

As far as I can tell, the effect persists even if one looks at very modest "innovations". Categories like apparel are mostly minor tweaks on well accepted designs/norms. Yet, we find the same effect. I thought this might be limited to only big/radical innovations for exactly the same reasons but as far as I can see in the data, that does not seem to be the case.

Comment Re:The research doesn't check for actual innovatio (Score 1) 93

The actual research doesn't claim that more/less innovative projects are more/less funded. The use of 2SLS/instrumental variables explicitly rules out unobserved variables (including how innovative the project really is). Hence, the research only makes claims regarding the extent of novelty and usefulness claims and does not speculate on the underlying nature of the project. The evidence does not support exaggeration. Making novel and useful claims is linked (causally) to much more money being pledged to the project. In fact the effect size is staggering. With exaggeration, the community should discount the project description. But it doesn't. What is surprising is that if people fund more if you say its novel, and they fund more if you say its useful, why do they fund less if you say its both novel and useful? Why do they respond positively to novel, and positively to useful, and negatively to the joint of these. This effect is stable across categories, across time. It does not seem to be a learning story (backers learn that novel + useful is more risky and hence better not funded). It seems to be something more fundamental about how we as consumers/individuals respond to innovation claims. But the evidence cannot rule out all confounds: the work is more exploratory than confirmatory. Re: measuring innovation. Arguably this is a more important question. But the extent of innovation depends on a potential backer's knowledge and their own needs. What is new to someone, is not new to another. What is useful to someone, is not new useful to another. This is an active area of research so other methods may help address this issue. But it would be cost prohibitive to do this at scale using archival data.

Comment Re: Not sure what's being said here (Score 2) 93

Our findings hold across the board: if we filter out small projects (for eg., goal less than $10k) or large projects (for eg., goal more than $100k). We originally thought this would be something only for the big, potentially implausible projects. But that doesnâ(TM)t seem to be the case.

Comment Re: Here's a serious question: (Score 2) 93

Novelty by itself only has curiosity value. Usefulness by itself does not transcend the status quo. Hence, creativity and innovation is their joint. Our work, unfortunately, canâ(TM)t speak to innovators vs âoepragmatistsâ: a limitation of Kickstarter is that one doesnâ(TM)t really know who is pledging support. It would be interesting to know how innovators differ from early adopters, or how it matters for crossing the chasm (Moore 1991).

Submission + - The two words that matter the most on Kickstarter (ssrn.com) 2

Anirban Mukherjee writes: Innovations need to be both novel and useful. But does saying a product is novel and/or useful affect crowd funding? We analyzed every project in 9 (product oriented) categories since the inception of Kickstarter to earlier this year. We found both terms have large causal implications for project funding.

Slashdot Top Deals

I came, I saw, I deleted all your files.

Working...