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Submission Summary: 0 pending, 2 declined, 2 accepted (4 total, 50.00% accepted)

Submission + - Deep neural networks are easily fooled: Is this Snowcrash for AI? (youtube.com) 1

anguyen8 writes: Deep neural networks (DNNs) trained with Deep Learning have recently produced mind-blowing results in a variety of pattern-recognition tasks, most notably speech recognition, language translation, and recognizing objects in images, where they now perform at near-human levels. But do they see the same way we do?

Nope. Researchers recently found that it is easy to produce images that are completely unrecognizable to humans, but that DNNs classify with near-certainty as everyday objects. For example, DNNs look at TV static and declare with 99.99% confidence it is a school bus. An evolutionary algorithm produced the synthetic images by generating pictures and selecting for those that a DNN believed to be an object (i.e. “survival of the school-bus-iest”). The resulting computer-generated images look like modern, abstract art. The pictures also help reveal what DNNs learn to care about when recognizing objects (e.g. a school bus is alternating yellow and black lines, but does not need to have a windshield or wheels), shedding light into the inner workings of these DNN black boxes.

Submission + - How An Intelligent Thimble Could Replace the Mouse In 3D Virtual Reality Worlds (technologyreview.com)

anguyen8 writes: The way in which humans interact with computers has been dominated by the mouse since it was invented in the 1960s by Doug Engelbert. A mouse uses a flat two-dimensional surface as a proxy for a computer screen. Any movements of the mouse over the surface are then translated into movements on the screen. These days, a mouse also has a number of buttons, and often scroll wheel, that allow interaction with on-screen objects.

The mouse is a hugely useful device but it is also a two-dimensional one. But what of the three-dimensional world and the long-standing, but growing, promise of virtual reality. What kind of device will take the place of the mouse when we begin to interact in three-dimensions?

Today, we get to see one idea developed at the University of Wyoming in Laramie by Anh Nguyen and Amy Banic. These guys have created an intelligent thimble that can sense its position accurately in three-dimensions and respond to a set of preprogrammed gestures that allow the user to interact with objects in a virtual three-dimensional world...

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