Catch up on stories from the past week (and beyond) at the Slashdot story archive

 



Forgot your password?
typodupeerror
DEAL: For $25 - Add A Second Phone Number To Your Smartphone for life! Use promo code SLASHDOT25. Also, Slashdot's Facebook page has a chat bot now. Message it for stories and more. Check out the new SourceForge HTML5 Internet speed test! ×

Comment Re:Get your causes and definitions straight (Score 1) 139

Believe it or not, enabling vsync, especially on 60 Hz LCD diplays (about 16.7 ms time per frame), still causes a very perceptible delay in fast-paced games (even without triple buffering). Disable it, and you no longer see the delay, movement feels much more instanteous. Yes, scaling and adjusting refresh rates may introduce delay, but who runs their LCD in a non-native mode?

If you don't see the difference, then your game is too slow or doesn't render enough frames (>= 100) per second.

Comment Re:No future (Score 1) 353

One problem: what to do when a security vulnerability is found in one of the bundled libs? The distributor of the game might not be so fast on updating the whole game bundle. And letting the users/package maintainers manually replace the libraries is bound to be unreliable and error-prone.

Slashdot Top Deals

"Would I turn on the gas if my pal Mugsy were in there?" "You might, rabbit, you might!" -- Looney Tunes, Bugs and Thugs (1954, Friz Freleng)

Working...