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Comment Re:Not as smooth as Tribes 2 (Score 1) 14

The maps seem to be quite a bit smaller than in T2. With T2 you had to do quite a trek over mountains and such to even see the enemy base. With the maps in T:V it seems like a deathmatch map.
The reason for this is that the Unreal Engine isn't really suited for large-scale outdoor gameplay. Apparently Irrational had quite a hard time getting it to work at all, much less in a fasion that played well. So you get a lot of large indoor levels, and nothing but big valleys outdoors so that you occlude most of the terrain and don't bring the engine to its knees. Doesn't have the natural, rolling-hills and peaks feel of the previous tribes titles.

Just goes to show that when shopping for tools for a major project, a shiny demo and big price tag doesn't mean it will do the job well. I might be biased in that respect, though :)

I feel bad for Irrational, it is a franchise with a huge fan base - quite an act to follow, especially when being done purely as a Vivendi contract.

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