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PlayStation (Games)

Activision CEO Warns Sony That the PS3 Needs a Price Cut 149

Bobby Kotick, President and CEO of Activision, one of the largest game companies in the world, has come out with a none-too-subtle warning to Sony that they need to seriously consider a price drop on the Playstation 3. Rumors have been circulating for months that such a drop was forthcoming, but Sony has staunchly denied that they had any plans to drop prices, Kotick said, "The PlayStation 3 is losing a bit of momentum and they don't make it easy for me to support the platform. It's expensive to develop for the console, and the Wii and the Xbox are just selling better. ... They have to cut the price, because if they don't, the attach rates [the number of games each console owner buys] are likely to slow. If we are being realistic, we might have to stop supporting Sony." While it's unlikely that Activision would follow through with such a threat, it definitely adds to the pressure Sony is feeling to lower the PS3's price. Sony issued a brief response which said nothing of consequence.

Comment Re:Could it be useful? (Score 1) 196

It's not like Alice's photon somehow transmits an "I've been observed as H polarized" message to Bob's photon. These "both alive and dead" and "mixture of H and V" statements are euphemisms for "Unknown". That is, unless I'm missing something fundamental.
Apparently, because that is in a way what is going on:

The both 'alive and dead' IS NOT an euphemism for unkown... A single system can be in a superposition of two states. In this case we are talking about a single system consisting of two photons. Measuring the state in a certain base on one side WILL collapse the wavefuntion of the entangled pare. See for example also the 'wheelers delayed choise experiment': http://en.wikipedia.org/wiki/Wheeler's_delayed_choice_experiment
However, even if the system is 'pushed' into one of the eigenstates of the measurement machine, it can still not be used to transmit information faster then light.
PC Games (Games)

Submission + - Why do games still have levels? (blogspot.com) 1

a.d.venturer writes: Elite, the Metroid series, Dungeon Siege, God of War I and II, Half-Life (but not Half-Life 2), Shadow of the Colossus, the Grand Theft Auto series; some of the best games ever (and Dungeon Siege) have done away with the level mechanic and created uninterrupted game spaces devoid of loading screens and artificial breaks between periods of play. Much like cut scenes, level loads are anathema to enjoyment of game play, and a throwback to the era of the Vic-20 and Commodore 64 when games were stored on cassette tapes, and memory was measured in kilobytes. So in this era of multi-megabyte and gigabyte memory and fast access storage devices why do we continue to have games that are dominated by the level structure, be they commercial (Portal, Team Fortress 2), independent (Darwinia) and amateur (Nethack, Angband)? Why do games still have levels?

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