Comment Re:Perforce (Score -1, Redundant) 35
Gemini says: "
Epic Games has relied on Perforce (Helix Core) for source control and change management for over 20 years, making it the absolute backbone of their internal development workflows and Unreal Engine architecture.Epic made the transition to Perforce in the early to mid-2000s, right around the time they were developing early iterations of Gears of War and transitioning the original Unreal Engine. Since then, the platform has grown to handle terabytes of source files, binary assets, and the source code for the engine itself.Key reasons Epic has stuck with Perforce for decades include:Binary Asset Management: Games require massive amounts of unmergeable binary files (textures, 3D models, audio), which legacy distributed systems like Git struggle to handle gracefully without extensive add-ons like Git LFS.Exclusive File Locking: Perforce allows for native, granular file locking. This prevents artists and level designers from overwriting each other’s changes in dense, unmergeable files (like