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Comment Re:As an indie iPhone Developer... (Score 0) 323

Agree with this. As an iOS developer also, we have a 3rd party port them for us. The result is subpar compared to our very polished iOS apps, but the functionality is there and we get downloads/sales. However, the result is certainly not the same as developing for Android first. I don't think we're alone in this. A quick browse around the Android Market and you can see the gap in quality. Yet, nearly every important app on the AppStore is also on the Market. The experience and polish just seems to lack for the most part. There are exceptions with Google's own apps which are mostly great. (I use my Nexus S nearly JUST for Google Translate and Google Sky Map.) So perhaps that's Google's goal with this... more of their apps. If so, I don't believe that's going to win against a crowd of passionate and talented iOS developers.
Handhelds

Apple Removes Wi-Fi Finders From App Store 461

jasonbrown writes "Apple on Thursday began removing another category of apps from its iPhone App Store. This time, it's not porn, it's Wi-Fi. Apple removed several Wi-Fi apps commonly referred to as stumblers, or apps that seek out available Wi-Fi networks near your location. According to a story on Cult of Mac, apps removed by Apple include WiFi-Where, WiFiFoFum, and yFy Network Finder."
The Internet

FBI Seizes All Servers In Dallas Data Center 629

1sockchuck writes "FBI agents have raided a Dallas data center, seizing servers at a company called Core IP Networks. The company's CEO has posted a message saying the FBI confiscated all its customer servers, including gear belonging to companies that are almost certainly not under suspicion. The FBI isn't saying what it's after, but there are reports that it's related to video piracy, sparking unconfirmed speculation that the probe is tied to the leaking of Wolverine."

Review of Episodic Content, Half-Life 2 Episode One 330

Half-Life 2 was worth the wait. Great story, beautiful graphics, and inventive gameplay made the game a worthy successor to Valve's 1998 classic. Last week gamers were finally allowed access to the next part of the story. Half-Life 2: Episode One is a fast-paced and entirely worthwhile continuation of Gordon Freeman's tale. It also raises some really good questions about the very idea of charging for small chunks of content. Read on for my review of this $20 experience, and a few comments on the episodic content debate.

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