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Journal Journal: Back in the Classroom

...it seems that my best chance to be in online communities occurs when I'm teaching and when we have lab time. So I should be here a couple of times in the coming week.

There's a lot for me here, I just can't get to it all in an orderly way. Thank heaven for Google!

---v

User Journal

Journal Journal: Checking back in...

...I talk about /. a lot in my classrooms, and my favorite students seem to be the ones who read regularly. But I have been away for a long time, and haven't really been willing to dig back in here, do the reading, and begin the systematic habit of contribution.

Comment Re:An even better idea: Don't do it at all (Score 2, Interesting) 86

...so that is one way of looking at it. Here's another:

* We learn through games
* We do build connections with others when we share common games
* Just like the Internet, gamerooms by themselves do not damage productivitity. Poor management does.

I cannot believe all of the resistance to this idea. I'm excited and inspired by it. One of the things that corporations do poorly is promote constant education among employees. Training is often an intermittent and uncertain activity.

A Gameroom would be a tool that could be used to encourage continuous education. I would want someone in my finance department to put in 3 hours a week monkeying with Sim City. I would love to have my purchasing manager play with The Sims, or even my system administrator hacking away at Doom III.

In some cases, there is education and learning taking place during the game. And in some cases, I'm supporting behaviors that would normally have to be taken offsite for me.

And again, this is just like the opposition that managers had to the Internet when it first became possible to have it in the workplace. Workers will not fritter away their time at work with things like this because they have jobs to do.

If you have someone who will indulge an addiction for game playing in a corporate game room, they will do that out of your sight when you don't provide the outlet. The difference is, they will not be available to you in your work. What startup companies often do is rationalize (believably) that when workers have a way to exercise their whimsy a little bit on the job site, they will stay for longer hours.

And to deny the positive benefits of a resource on the basis of fear that some may spin out of control in its presence denies reality in two ways. First, to believe that it won't happen anyway, just out of your sight. And second, that most of your people are operating without any measure of self-direction, and where they exercise it, it is not directed by any motivations that you share.

You know what the truth is people? Your workers share your desire that your company be excellent. It is a great honor to work with an excellent company and if you operate one, then your people are proud of that.

And if you're not running an excellent company, then start doing that right this minute! Get over the idea that people who work for you are mindless cogs who cannot be trusted to find the right answer without your wise counsel. Abandon the notion that only you can see the way that your workforce will become more effective and powerful in its association with your enterprise.

Someone once said that, "Anyone who doesn't think that Education and Entertainment have nothing in common doesn't know much about either." So get this clue if you wonder whether you've created an excellent organization or not.

People learn when they play games.

Got that?

All people.

We don't all enjoy the same sorts of games, but we all learn something from them. So a training resource is a good reason to have a game room.

---v

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