Follow Slashdot blog updates by subscribing to our blog RSS feed


Forgot your password?
DEAL: For $25 - Add A Second Phone Number To Your Smartphone for life! Use promo code SLASHDOT25. Also, Slashdot's Facebook page has a chat bot now. Message it for stories and more. Check out the new SourceForge HTML5 Internet speed test! ×

Submission + - Judge rules against RealDVD (

mattOzan writes: "Judge Marilyn Hall Patel was unswayed by RealNetwork's defense of their product under the Fair Use Doctrine, as she declared RealDVD illegal and barred its distribution. As she said in her ruling, "So while it may well be fair use for an individual consumer to store a backup copy of a personally owned DVD on that individual's computer, a federal law has nonetheless made it illegal to manufacture or traffic in a device or tool that permits a consumer to make such copies.""

Comment Re:Submarines (Score 1) 210

When you say peroxide based boats, are you talking about the Walther boats? If so the peroxide wasn't used to run the diesels. The system known as the Walther Turbine used the peroxide to create steam, in the creation of the steam there was an unused oxygen. Diesel was then injected into the mix and because of the heat of the steam the diesel ignited and created even more energy. This then ran through a turbine which was connected to a shaft, which was most likely connected to a transmission. The entire system was basically a gas turbine engine that provided its own oxygen as well as fuels. The interesting thing about this form of propulsion, combined with the proposed hull shape of the submarine, is that it could propel the vessel to speeds that would've been nightmarish for anything on the surface, we're talking ~20+. Walther's original test submarine the V-80 set a world record at the time for the fastest submarine at an amazing 28kts. The main drawbacks would of course be the noise, running a jet engine underwater isn't going to be silent, and that it drank very large amounts of fuel, and the peroxide wasn't exactly fun to work with at that purity. I'm sure though that if the fuel economy issue of it was solved, that the advantage gained from the speed would offset the loud noise. One last thing I forgot to mention above is that this turbine would've been a secondary propulsion method that would be activated when attacking/attacked/etc. and would otherwise run on the conventional diesel/electric setup.

Submission + - DMCA take down advice

CBung writes: Hello Slashdot readers, I am involved in an open source Java strategy game engine hosted on SourceForge. We have existed for many years and our development is volunteer based. We use the engine to play clones of a popular WWII board game as well as many community created mods and maps. The popularity of the board game is the driving force behind the successfulness of our application. Most users have "been playing that board game for 20yrs", and most of us own at least one of the board games. We love being able to play on line and develop our skills on the board game maps at an international level. Unfortunately, we've recently been hit by a DMCA take down notice from the rights holder the board game that we clone. The IP holder did create a PC version of the board game in 1998 which was poorly maintained and another reason our application was created. At this point, our initial reaction is to simply remove the specifically cloned maps, and maintain our application with many of our user mods. However, many of our mods use the same units and game mechanics/rules as the board game. Is there any way we can keep our application, including the clones of the board game maps, alive?

I will also note that the rights holder recently released an on line version of their board game thats playable on line. However it is very specific and limited in options. It seems more then coincidental that we've received this notice now that their own game lobby is on line. Can our application take refuge in another country? Is there a way to keep our application alive since it is significantly more feature full?
The Courts

Submission + - MP3 of RIAA Argument Available Online (

NewYorkCountryLawyer writes: "Download this: an MP3 file of the hearing in the First Circuit Court of Appeals, over whether a lower court proceeding in an RIAA case can be made available online, is now available online. The irony of course is palpable, not only because a court which freely makes its proceedings available across the internet is being asked by the RIAA, in SONY BMG Music Entertainment v. Tenenbaum, to prevent the district court from making similar proceedings available across the internet, but also because the end product is an MP3 file which can be freely downloaded, shared by email, shared through p2p file sharing, and even "remixed". The legal arguments focused on relatively narrow issues: the interpretation of a rule enacted in the District Court of Massachusetts, and the legal effect of a resolution by the First Circuit Judicial Council, rather than on broader First Amendment grounds."

Submission + - Utah Gov Vetos Video-game bill

dwillden writes: Today Utah's Governor vetoed Jack Thompson's Video Game advertising bill. The bill attempted to punish stores which advertise they don't sell mature games to children if they did so, while leaving the obvious loop-hole that all stores could just cease such advertising and be innocent. Gov Huntsman pointed out that the bill would most likely fail any constitutional test.
PC Games (Games)

Submission + - Filefront to be Suspended Indefinitely.

admiralcapacitor writes: In what would seem to be caused by the Chapter 11 bankruptcy filing of Ziff Davis Media Incorporated, the game file hosting site, FileFront, will be closing its doors on 30 March, 2009. FileFront was a no bs file hosting site that allowed instant downloads at reasonable speeds for free. FileFront also served as mirrors for different gaming sites such as Beyond Unreal, who will now have to find new homes for their files. Other Ziff Davis Media products that have been impacted are the entire PCMag network, the Electronic Gaming Monthly printed magazine, and the rest of the 1UP network.
The Internet

Submission + - Remote Controlled Tanks you can drive over the net (

bobby1234 writes: "A new type of online game has launched at that connects up Real Remote Controlled Tanks (1/24 Scale) to the internet. You can drive them around in real time and battle it out, even firing at other tanks straight through your browser. Wicked fun driving these things around. Something positively surreal about driving real hardware around via your internet connection. They are European based so lag becomes a problem for some people. You have to pay to play but there is a complimentary (as in beer) weekend this weekend, were you can just log in and have a go. They aren't running 24x7 at the moment so you need to check out the front page for the session times. Looks like they are streaming the games live via on their front page and there is a YouTube video showing how the game looks when you play. Something quite unique and revolutionary!"

Slashdot Top Deals

When Dexter's on the Internet, can Hell be far behind?"