Comment Re:Temple of Elemental Evil is SO BAD (Score 1) 503
Temple Of Elemental Evil is, aside from bugs and bad overall flow of the game, a complete failure because of a.) random encounters and b.) user interface.
The UI's basic idea is decent, radial Menu, select either combat, spells, etc. But even if I have only one lousy level 1 spell, I need to select: Rightclick, Spells, Wizard, Level 1, Magic Missile. The curser doesn't change to give me any indication a change happened.
It's even worse, for example, when your characters are entangled. Rightclick, Movement, Break Free. Do that for every character for three rounds, which is common when you encounter your first spider, and you'll go nuts over 54 useless clicks.
There is no way to define shortcuts. All of the above problems could have easily been fixed if I could map 8 keys or so per character to the most common actions. And when resting, there's no "until healed, with spells" button like in Baldur's Gate 2. I have to manually use the horrible spell menu 4 times until I cast all my healing spells, rest, rinse, repeat (In 3 out of 4 rests you will be treated with a random encounter, unless you beat it without any loss of HP, you will have to start your healing routine over!).
There are other things. Corpses not decaying and no visual distinction to living enemies, nor a highlight around them, make it very hard to not fire at your own or the dead corpses. Ultimately I can say I have been looking forward to a game that uses the full DnD 3.5 rules as on paper, and while this idea showed promise, TOEE is just a horrible implementation of that idea.
The UI's basic idea is decent, radial Menu, select either combat, spells, etc. But even if I have only one lousy level 1 spell, I need to select: Rightclick, Spells, Wizard, Level 1, Magic Missile. The curser doesn't change to give me any indication a change happened.
It's even worse, for example, when your characters are entangled. Rightclick, Movement, Break Free. Do that for every character for three rounds, which is common when you encounter your first spider, and you'll go nuts over 54 useless clicks.
There is no way to define shortcuts. All of the above problems could have easily been fixed if I could map 8 keys or so per character to the most common actions. And when resting, there's no "until healed, with spells" button like in Baldur's Gate 2. I have to manually use the horrible spell menu 4 times until I cast all my healing spells, rest, rinse, repeat (In 3 out of 4 rests you will be treated with a random encounter, unless you beat it without any loss of HP, you will have to start your healing routine over!).
There are other things. Corpses not decaying and no visual distinction to living enemies, nor a highlight around them, make it very hard to not fire at your own or the dead corpses. Ultimately I can say I have been looking forward to a game that uses the full DnD 3.5 rules as on paper, and while this idea showed promise, TOEE is just a horrible implementation of that idea.