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Comment Re:Hardware Translucency in Linux (Score 2, Informative) 587

Ah yes, the infamously bad UpdateLayeredWindow API documentation.

The idea is that you provide DC in hdcSrc, which contains the bitmap information of the window. You'd want to premultiply the alpha channel with the RGB channels. Windows will then take that and composite the bitmap with the underlying windows.

Just in case you didn't see my other post:

http://slaupress.com/images/ppa.jpg

The Sonique-Mantis demo and Winamp3 both demonstrate realtime per pixel alpha layer manipulation in real time. They're pretty cool.

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MAC user's dynamic debugging list evaluator? Never heard of that.

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