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Comment Consumption (Score 1) 675

What I don't understand is why they don't realize they've created their own monsters. We've been conditioned to (over) consume. Is it any surprise that when we have the opportunity to get what we want (TV, music, moves) for nothing we take it? Thats what consumers do, take what they want in the least "painful" way possible. Sorry movie, television, and music, this is your mess. We know you're not going to take your ball and go home, time to start looking ahead rather than whining about the past.

Comment The Story Remains The Same (Score 1) 500

Having recently written a few papers on the topic I've read enough research that shows a correlation with violent video games and aggression. What these little news bites don't tell you is that the aggression if often very short lived afterwards. None of them make any link to violent behaviour. They keep telling the same story, violent games make kids aggressive and by implication violent.

I have yet to see a longitudinal study to see if games lead to life long patterns of aggressive behaviour.

A couple studies suggest aggressive kids are attracted to aggressive games which makes it a direction of causality question. One paper looked at students in Belgium and the Netherlands and suggested that socio-economic status played a role. The poorer kids did worse academically. They were more prone to playing video games as a way of achievement and gaining esteem from their peers.

I can't find where I read it, a credible source reviewing school shootings found that there are stronger links between violent books or movies than video games to violent events

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