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Comment Re:Old. Old old old. (Score 1) 62

Yeah, I was about to say, this has been around for a while. And all it really is, is a proof of concept for the idea of flow in games. Which the designers believe, is the optimal level of challenge versus reward for a game to have to keep the player entertained and happy.

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The Tao is like a stack: the data changes but not the structure. the more you use it, the deeper it becomes; the more you talk of it, the less you understand.

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