Speaking of units, why are nuclear bombs measured in tons of TNT? Then we get these silly numbers like a 100 megaton bomb. That's like like one hundred billion pounds of dynamite! Wow!
And I'm like, how much destruction does a pound of TNT do anyway? What the fuck does a megaton look like? How much space would a million tons of TNT take? Why don't we just use joules?
Nobody buys on release date anyway. Everybody knows you can buy the same product for less money a month later. Everybody will also know that Gamestop sells incomplete games in their used section, so they'll have to discount them even more. Everyone will also know that you won't be able to trade in those games with the code for very much money. It'll be like with the obsolete sports games now.
I like how everyone is expecting online distribution is going to save the developers. Have you seen the prices on Steam? All I ever see is 7 games for the price of 1! Cool sleeper hit game discounted to $9.99! Damn, the retailers must be taking quite a big bite out of the pie, if they can sell on Steam for $10 and think they're making outrageous sums of money. So that's the future I guess. Me buying SOCOM 4 via digital distribution in 2 years for $15 in a bundle that includes SOCOM 4 5 and 6 with the beta for SOCOM 7.
You know it's kind of funny, but these mods don't seem to be a very good value at all. I have a friend that modded his 360. He spent $70 on it, and he pirated one game. He was then paranoid that his console would get banned from live, so he never played online again, until I cajoled him into playing Call of Duty with me. Then he got banned. So he spent $70 to pirate a $40 game, which is now probably only worth $20 used. He then lost the value of the online functionality, so his Xbox is worth less now. Worthless or worth less, I dunno, how much would a used Xbox that couldn't go online be worth on the open market?
It seems to me the best way to be frugal would be to simply buy used games. And don't spend money on DLC.