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Businesses

EA Shuts Down Pandemic Studios, Cuts 200 Jobs 161

lbalbalba writes "Electronic Arts is shutting down its Westwood-based game developer Pandemic Studios just two years after acquiring it, putting nearly 200 people out of work. 'The struggling video game publisher informed employees Tuesday morning that it was closing the studio as part of a recently announced plan to eliminate 1,500 jobs, or 16% of its global workforce. Pandemic has about 220 employees, but an EA spokesman said that a core team, estimated by two people close to the studio to be about 25, will be integrated into the publisher's other Los Angeles studio, in Playa Vista.' An ex-developer for Pandemic attributed the studio's struggles to poor decisions from the management."
Patents

Apple Seeks Patent On Operating System Advertising 342

patentpundit writes "On April 18, 2008, Apple Computer applied for a patent relating to an 'invention' that allows for showing advertisements within an operating system. The first named inventor on the patent application is none other than Steve Jobs. The patent application published and became available for public inspection on October 22, 2009. If implemented, the invention would make it possible for advertisements to be displayed on a variety of devices, including desktop computers, cell phones, PDAs, and more. In one alarming aspect, the device could be disabled while the advertisements run, thereby forcing users to let the advertisement run its course before the system would unlock and allow further use. In an even more invasive scenario, explained in the patent application, the user could be required to do something, such as click to continue, in order to verify that they are actively watching the advertisement and haven't simply walked away while the ad runs. Whether Apple would implement such an invention is unknown, but it is possible that they think there are others out there who might want to implement such invasive advertising. It is possible Apple wanted to get ahead of the curve and file this patent so that if any company is silly enough to engage in Big Brother advertising, then Apple will get a royalty. I sure hope this is not the future of advertising."
Science

First Black Hole For Light Created On Earth 244

An anonymous reader writes "An electromagnetic 'black hole' that sucks in surrounding light has been built for the first time. The device, which works at microwave frequencies, may soon be extended to trap visible light, leading to an entirely new way of harvesting solar energy to generate electricity. A theoretical design for a table-top black hole to trap light was proposed in a paper published earlier this year by Evgenii Narimanov and Alexander Kildishev of Purdue University in West Lafayette, Indiana. Their idea was to mimic the properties of a cosmological black hole, whose intense gravity bends the surrounding space-time, causing any nearby matter or radiation to follow the warped space-time and spiral inwards."
Networking

The Problem of Shards, Servers, and Queues In MMOs 253

An editorial at GamesIndustry takes a look at a couple of problems many MMOs have failed to solve as the genre has evolved over the last decade: log-in queues and a split player base. The most recent example is Aion, which launched in Europe and North America a few weeks ago. Players on some of the game's servers had to deal with lengthy queues until enough people left the starting areas and spread throughout the game. To NCSoft's credit, the queues are mostly gone already, and it wasn't simply launching with too few servers that was the problem (nor was simply launching more servers a perfect solution, as Warhammer proved). In fact, several servers had no queues at all, but many players had set their sights on the more popular ones — a problem facing other MMOs as well. At this point, it becomes a matter of programming — how can the developers for these MMOs build the networking aspect of the game such that more hardware can easily be allocated when it's needed, and also make it easier for people to play together without the restriction of different shards or servers? EVE Online has done well with a single game universe, but it's not clear how far that model can scale upwards.

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