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Social Networks

The New Reality of Gaming 122

Hugh Pickens writes "Video games used to be about fighting aliens and rescuing princesses, writes Rohin Dharmakumar in Forbes, but the most popular games today have you tilling your farm, hiring waiting staff and devising menus for your restaurant or taking your pets out for walks while maintaining cordial relations with the neighbors. 'Reality, it would seem, is the new escapism.' Video games of the pre-social network era were mostly played by boys or young men but 'now the core audience of social network games are girls and young women,' says Alok Kejriwal, founder and CEO of games2win, an online gaming company. The tipping point in the US came in 2008 when women outnumbered men on the Internet. Combined with millions of parents and grandparents who're new to the Internet, the traditional face of the gamer is changing from that of a 25-year-old male to a band stretching from 16 to 40 years comprising men and women in almost equal numbers, says Sebastien de Halleux, one of the co-founders of Playfish, who predicts that someone is going to create a social game very shortly that pulls in a billion dollars a year. Gaming for this new set of players is less about breathtaking graphics, pulsating sound or edge-of-the-seat action and more about strengthening existing real world relations through frequent casual gaming. 'Think of these games as a sandbox where everybody has the same tools, yet everyone achieves different results,' says de Halleux."
Nintendo

Nintendo To Take On Piracy In 3-D 249

crimeandpunishment writes "Nintendo says when its new handheld game device with 3-D technology comes out, it will have beefed-up anti-piracy measures. For obvious reasons, the company is keeping tight-lipped on the specifics. Nintendo President Satoru Iwata says they're not only concerned about software piracy, but also a growing tolerance for it. He said, 'We fear a kind of thinking is become widespread that paying for software is meaningless.'"
GNU is Not Unix

Author of ATSC Capture and Edit Tool Tries to Revoke GPL 472

The author of ATSC capture and edit tool has announced that he is attempting to revoke the licensing of his product under the GPL General Public License. Unfortunately it appears that the GPL does not allow this particular action. Of course in this heyday of lawyers and trigger happy litigators who can tell. What successes have others had in trying to take something they once operated under the GPL and make it private? And the more pressing question, why?
Power

Startup Claims to Make $1/Gallon Ethanol 456

gnick writes to mention Wired is reporting that an Illinois startup is claiming they can make ethanol from most any organic material for around $1/gallon. Coskata, backed by General Motors and several other investors, uses a process that is bacteria based instead of some of the other available methods. The bacteria processes organic material that is fed into the reactor and secretes ethanol as a waste product.

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