I feel honored to pay Apple, Inc so that users can download my software. I feel honored to have Apple, Inc's crack team of software reviewers tell me if my code, aesthetic, and UI interactions meet their standards. I for one appreciate that Apple, Inc. alone decides if my softwar-- my App is good enough for real people. The 1/3 of my profits that I give to Apple for every single dollar I will ever earn is hardly enough for all the dedication and hard work that Apple has put into building its handheld devices. The additional 1/3 that Apple charges for any in-app purchases is also, hardly enough for the complex network of 'payment processing' that they have to handle the difficult job of accepting money. I think they have shown that their model works, all the success that they have had in the last ten years proves that they deserve to be successful and I am happy to do my part to be a part of the Apple, Inc Developer family. The $100 a year they charge me just to deliver software in the only store that the devices are allowed to use is a pittance, compared to the ability to reach all the internet connected devices with the Apple Logo on them. As long as I don't make the foolish mistake of making an app that looks like it is in competition with an App that Apple Inc. already makes, I can have nothing but success. Also, as long as I don't make an App that Apple Inc, later decides it does want to make, yes, then I am bound for success. Apple is only trying to improve the user experience, and if they do that app, it will be better for everyone. Its been a joy to be an Apple developer all these years. Starting with an Open BSD model, with a universal tool chain and all the years right up to the closed, just-yesterday invented-here technology. I don't miss a standard toolchain at all. When I needed a leader with courage, Apple Inc was and always will be there.