Comment Re:The SVG Format is unfeasible. (Score 1) 392
Well if you are going to compare basic rendering primitives why did you skip path data? In anything but the simplest graphics essentially everything is path data in SVG the overhead per cubic bezier (the primary data type) is around 18-24 bytes before compression flash must be around 19 bytes. The SVG version will generally compress very well because it is made up of [-0-9 .] 14 chars.
Since for most content the path data dominates in many _real_world_ cases the SVGZ version is smaller. What you say about parsing is true, however now days in most _real_world_ cases I/O is the limiting factor not parsing time. I won't say that Flash doesn't have it's advantages but in at least this case it isn't as clear cut as people try to make it out to be.
Since for most content the path data dominates in many _real_world_ cases the SVGZ version is smaller. What you say about parsing is true, however now days in most _real_world_ cases I/O is the limiting factor not parsing time. I won't say that Flash doesn't have it's advantages but in at least this case it isn't as clear cut as people try to make it out to be.