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Comment Re:That's believable.. (Score 1) 114

So I have to keep a voucher to repeatedly play the music I paid for? Sorry. Once I've confirmed the CD plays correctly the sales slip goes away. No need to be harassed.

Practically, this is only a problem if you lose your e-mail address. I don't even have a Bandcamp account, but it remembers that the same e-mail address has been used to make all of my purchases, so I can re-download anything at any time even without an account. Though I prefer to just keep local backups of all my mp3's.

Comment Business As Usual (Score 1) 34

Epic is just trying to edge out the incumbent game stores. Steam is the big storefront for PC game distribution, so Epic Games comes along and starts offering a cheaper cut to devs and exclusivity deals for games that had already been announced for Steam. Then they go after the Apple storefront, with an anti-Apple promo video ready to go the moment Apple reacts. Epic is just another cutthroat business using whatever tactics it can to take a stake away from the existing storefronts. Also of no surprise is that the individual the article quotes in support of Epic is the founder of Gumi, a company that frequently works with Tencent on mobile products, with Tencent having a 49% share in Epic.

Comment No Interest in AAA (Score 5, Insightful) 170

For a good while now I've been playing almost exclusively cheap indie games. This is for multiple reasons, and price point is one of them, but another is that I tend to prefer those games. AAA games have horrendously bloated budgets and homogenized gameplay systems as they try to appeal to every demographic so they can be the next blockbuster, so every one of them ends up becoming some third-person shooter/looter/RPG-lite/survival/crafting game that has to sell billions of copies to make a profit. I don't care about sweat physics or each blade of grass having its own physics. I just want game design focused on one or two elements/gimmicks, with an appealing and perhaps slightly artistic art style.

Comment Re:New Improved, Now Useless For VR (Score 1) 53

The DualSense does have a light bar, and the article is misleading in saying, " the light bar sits on either side of the touch pad, as opposed to the top of the controller." The author likely just wrote what they saw, as most images are of the front of the controller, where you can see the blue glue to either side of the touchpad. However, when looking at photos of the top of the DualSense, you can see that this new light bar isn't just on the sides of the touch pad, but also wraps around the top of it.

In short, the new light bar is on the top and the front of the controller, by bordering the touch pad on 3 sides.

Comment Re: So, no changes then. (Score 1) 53

I've always considered the majority of controllers "right-handed."

Back in the days of joysticks for things like Amiga or Atari, you often had just one button on the base, and any later buttons were placed on the joystick, so the joystick was the main I/O, and thus designed to be controlled with the right hand.

Once the gamepad took over for home consoles, the directional pads were moved onto the left hand, as the more complex input was now the variety of action buttons to press. Even back on the NES, with only two primary face buttons, the player input required on those two face buttons would often be much higher than for the directional pad. So, I feel gamepads are designed to give the more frequent and complicated inputs to the right-hand.

Comment No thanks (Score 1) 29

While it's nice to have a major competitor for Steam to encourage innovation, I haven't had any major gripe with Steam up to this point, and I'm wary of any company that is 40% owned by Tencent, not to mention the stories some developers have had of their contractual term with Epic Game Store ending, and the games just disappearing from the store into a black hole.

Comment Re:Ha! (Score 1) 60

These days, while some smaller ones are still around, pretty much all they own are the IP addresses and the equipment at the Demarc and IXP, and all the cable getting the traffic from them to the end-user is rented out from one of the major players. You can't install new cable - you rent it, and it amounts to all the smaller ISP's just being a middle man between you and the major ISP's.

Comment Inevitable (Score 2) 40

The writing had been on the wall for a while now. E3 was originally all about creating an opportunity for developers and publishers to get the word out about their new releases in an age where the internet was still young. In this streaming era, most publishers are perfectly capable of hosting their own mini events, such as Nintendo Direct, and many major publishers had already pulled out of E3 in recent years. E3 tried to recover by switching back to a more public event focus recently, but even on that front, they had no events to really encourage the public to attend - it's done better by events like PAX. There's really just no need for E3 as it exists anymore, sad as it is to say.

Comment Re:Night owl here - wish we had a 27 hour day (Score 1) 79

I came to make essentially the same post, save for a 28-hour cycle for myself. Any time I've been free of a structured schedule, I find myself operating on a 28-hour cycle, and when work requires I stick to a 24-hour cycle, I end up getting only 4 hours of sleep a night - any more and I won't be tired enough to fall asleep in time to retain the schedule.

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