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Programming

Submission + - VHDL or Verilog? 3

FlyByPC writes: We're in the first stages of designing a course in programmable devices at the university where I work. The course will most likely be centered around various small projects implemented on an FPGA dev board, using a Xilinx Spartan3-series FPGA. I have a bit of experience working with technologies from 7400-series chips (designing using schematics) to 8-bit microcontrollers to C/C++. FPGAs, though, are new to me (although they look very interesting.)

My question is, if you were an undergraduate student studying programmable devices (specifically, FPGAs), would you prefer the course be centered on VHDL, Verilog, a little of both, or something else entirely? (...or is this an eternal, undecidable holy-war question along the lines of ATI/nVidia, AMD/Intel, Coke/Pepsi, etc...?)

At this point, I've only seen a little of both languages, so I have no real preference. Any input, especially if you're using one or both in the field, would be very helpful. Thanks, and may all of your K-maps be glitch-free.
Games

Submission + - ioquake3 1.36 Gold

Time Doctor writes: "The de-facto standard in Quake 3 engine technology, ioquake3, has hit version 1.36 recently. It includes a garbage bag full of improvements: in-game VOIP; optional external Mumble (voip); OpenAL; IPV6; Anaglyph stereo rendering; Full x86-64 architecture support; Rewritten PowerPC JIT compiler, with ppc64 support; New SPARC JIT compiler, with support for both sparc32 and sparc64; Improved console command auto-completion; Persistent console command history; Improved QVM (Quake Virtual Machine) tools; Colored terminal output on POSIX operating systems; Multiuser support on Windows systems (user-specific game data is stored in their respective Application Data folders); PNG format support for textures. Of course there are even more fixes for security holes and other bugs in there. So if you don't like ads and queues in your Quake 3 experience, get a copy off of Steam and copy your data files and key into your ioquake3 directory."

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